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March 8th, 2005, 11:27 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: The Grand Anti-SC competition!
I just found another sliiight problem. There are 2 sphinxes.
I quess I'll just have to mod him strategic move and hope that that'll work.
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March 8th, 2005, 11:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Grand Anti-SC competition!
Zen is not on the list, but has already announced he is on the game. You just forgot him from the list.
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March 8th, 2005, 12:24 PM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: The Grand Anti-SC competition!
Quote:
Endoperez said:
Zen is not on the list, but has already announced he is on the game. You just forgot him from the list.
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Didn't forget, but never got the PM, of which I have mentioned several times here.
Anyway, just cant't do it with the sphinxes. (sp?)
They are just too immobile to move, even when given additional strat move. So, at least other of the sphinx owners has to change pretender, and if other of them wants to keep his he has to pay with having to fight EVERY single battle in order to win...
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March 8th, 2005, 12:51 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Grand Anti-SC competition!
What about a mod? I don't know how to take that "fist" attack go away, so he gets -1 def and weak attack. I quess that could be worked around by adding new weapon, "Useless Thing", with -100 damage, -100 attack, +0 defence and length 0. That would still give the sphinx possibility of attacking, which would fatique it, and enemy chance to repel.
#modname "Sphinx Mod"
#description "A Sphinx Mod, to add a moving Sphinx for Tuna's competition."
#version 001
#selectmonster 159
#clear
#clearspec
#name "Sphinx"
#descr "A Sphinx."
#ap 2
#mapmove 1
#hp 500
#size 6
#prot 30
#str 20
#enc 0
#att 5
#def 0
#prec 10
#mr 18
#mor 30
#gcost 60
#rcost 0
#pathcost 40
#startdom 4
#itemslots 4096
#poisonres 100
#amphibian
#neednoteat
#inanimate
#end
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March 8th, 2005, 12:58 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: The Grand Anti-SC competition!
I do not get the problem entirely (first attack?), but isnt it somehwat odd to allow non-teleporting immobiles at all? I thought this is a competition about the best all-purpose SC-hunter and I have difficulties to imagine a sphinx hunting around highly mobile SCs...?!
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March 8th, 2005, 12:01 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: The Grand Anti-SC competition!
Quote:
Tuna said:
I just found another sliiight problem. There are 2 sphinxes. 
I quess I'll just have to mod him strategic move and hope that that'll work.
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What else could you do, even for 1 sphinx?
__________________
Every time you download music, God kills a kitten.
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March 8th, 2005, 12:02 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Grand Anti-SC competition!
Teleport, but that would screw the order of battles...
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March 8th, 2005, 12:12 PM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: The Grand Anti-SC competition!
Cant teleport a sphinx. Just doesn't move...
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March 8th, 2005, 01:13 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: The Grand Anti-SC competition!
1 sphinx or other immobile could start in the fight province, but yeah 2 is problematic...
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March 8th, 2005, 01:18 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: The Grand Anti-SC competition!
BTW: What happens if two fountains battle each other? Is it simply the case that the defender wins by the battle turn limit?
---
I also noticed that you did not ask where the combatants should be placed on tactical setup...?
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