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  #1  
Old August 4th, 2001, 12:13 AM
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LazarusLong42 LazarusLong42 is offline
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Default Re: PBW Game: Big Fat Zero

<blinks>

Oh dear... I hadn't thought about it enough to realize the problem was that bad. That means my Menagerie game is going to be... well, perhaps, way too easy. Ah well.

LL
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  #2  
Old August 4th, 2001, 04:40 AM
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Default Re: PBW Game: Big Fat Zero

quote:
Originally posted by LazarusLong42:
<blinks>

Oh dear... I hadn't thought about it enough to realize the problem was that bad. That means my Menagerie game is going to be... well, perhaps, way too easy. Ah well.



LL, apparently no one informed the Klingons. 'Sides, there's still nine humans trying to keep each other from winning. That should be entertaining enough in itself.

After some thought and some Kahlua, I decided on the ten AI races and to hell with tweaking 'em! Your 2000 pt AI races will be:

Abbidon, Amon'krie, Cryslonite, Krill, Norak, Praetorian, Pyrochette, Rage, Sergetti, and Ukra-Tal.

Here's the breakdown:
Planet: 2 gas, 2 ice, 6 rock
Atmos: 3 O2, 2 CO2, 2 CH4, 2 H2, 1 none
Demeanor: 2 Serene, 1 Honorable, 1 Neutral, 1 Impulsive, 2 Aggressive, 2 Violent, 1 Psychotic
Racial Tech: each appears once

Basically, no schemers or races with Cunning bonuses, and the list isn't completely O2 rocks.

And, if the bug gets worked out and the AI races actually use their AI files...

Anywhich, lemme update the game description right quick.

Quikngruvn

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Old August 4th, 2001, 09:50 AM

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Default Re: PBW Game: Big Fat Zero

I'm in. But I have one suggestion.

Put event frequency on high. It makes games much more interesting!

BTW, that is a wise PBW Mantra you've got there.
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Old August 5th, 2001, 02:59 AM
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Default Re: PBW Game: Big Fat Zero

If I had time to add another PBW game, I'd be interested in this one, but I'm already spending too much time there. I couldn't let this comment go unchallenged, though:
quote:
Put event frequency on high. It makes games much more interesting!
I've only played one solo game with event frequency set to medium instead of low, and I quickly found that rate to be downright annoying. I don't think seeing two planets blow up from core instabilities within less than five years is very interesting at all. IMO, if event frequency goes up, event severity needs to go down to compensate.

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Old August 5th, 2001, 03:33 AM

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Default Re: PBW Game: Big Fat Zero

yea, that's what makes it interesting. Or at least it will keep you on your toes!
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Old August 5th, 2001, 04:18 AM
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Default Re: PBW Game: Big Fat Zero

If I raise the event frequency, I will be dropping the severity. Right now that's still a big 'if'. Personally, I think everyone's gonna have enough to worry about, between starting an empire from scratch, dealing with nine other human players, and dealing with enhance computer empires, without having to worry every turn if their homeworld's start is going to go nova. (I usually play on high severity.)

But, in the spirit of democracy, anyone in the game can vote for either low frequency and catastrophic severity, OR medium frequency and high severity.

Cap'n, I learned that mantra the hard way. I started my empire focusing more on infrastructure than defense when an agressive warmongering empire showed up in my home system. Being woefully underdefended, I was easy pickings for 'em. I was effectively out of the game within the first YEAR (though I've Lasted another year to taunt the invaders, wait for the inevitable, and pray for a miracle). Trust me, it will not happen again!

Five players so far: the game is half-full, or half-empty, depending on your point of view.

Quikngruvn

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Old August 5th, 2001, 07:26 AM
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Default Re: PBW Game: Big Fat Zero

I think this game is going to be really tough, even without a lot of random events happening. I usually turn random events off in my single player games so that the AI is not adversely hit by them, since the AI is less able to compensate than I am.

I'm OK with having random events, but I would rather keep them to a minimum.
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