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Old March 9th, 2005, 01:22 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Combat and Movement Points

Quote:
Enigma said:
Thanks I will have to look at it a different way then.

I was hoping it would cost them 1 MP to warp AND 1 MP to engage my ship. As it stands now though I think I will still be able to engage. They will warp on Day 16 (speed 11) my fleet will move into their sector on Day 17 (speed 10). So that should trigger combat.

What happens if two fleets move into the same sector on the same day who is the defender and fires first?
If both fleets are moving, you'll start in the corner you moved from.
When you start at a distance, the first side to fire is the first one to race into weapons range.
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Old March 9th, 2005, 06:02 PM

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Default Re: Combat and Movement Points

I have seen some situations with larger fleets(100 ships on each side) where they enter the hex at the same time and end up all intermingled. This was not a Warp Point assault but two fleets maneuvering in a system. In that situation the guy who fires first has a real advantage.

I think this is because my opponent is using a formation that does not have enough slots so his ships start all mingled in with mine.
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