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  #1  
Old December 12th, 2001, 10:28 PM
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Default Re: Exploding stars...

I also wish there was some buildable or researchable component that could prevent such things.
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  #2  
Old December 13th, 2001, 01:28 AM

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Default Re: Exploding stars...

You can prevent your stars from exploding by building a sphereworld or ringworld around it.
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Old December 13th, 2001, 01:39 AM
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Default Re: Exploding stars...

quote:
If a star is going to explode in 3 years, will you get a message every turn about the star exploding, or do you get only one message 3 years before the actual explosion?
You just get one message.
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Old December 13th, 2001, 03:20 PM

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Default Re: Exploding stars...

I turned the thing off. Just a pain. One game I had 4 stars explode in 50 turns. Kind of puts a damper on the game and does not seem real.
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Old December 14th, 2001, 08:44 AM

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Default Re: Exploding stars...

I think the game really should give a count down every turn if a star is going to explode. One little message is just too easy to miss or forget.
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Old December 18th, 2001, 06:43 AM
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Default Re: Exploding stars...

Totally agree with exploding deal countdown. Check out SJ's Homecoming scenario. Also, i don't think it is possible to build a ringworld (preventative exploding) around a star when you get the warning. even with advanced space yards tech.
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Old December 18th, 2001, 07:06 AM
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Default Re: Exploding stars...

Pirates&Nomads V2.3b The original Version that Homecoming was made with.

Pirates&Nomads V2.3c R2 The latest Version which should be compatible with Homecoming.

For the actual scenario itself, see below:

EDIT: to update the FTL-map link

[ 18 December 2001: Message edited by: suicide_junkie ]

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