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March 10th, 2005, 04:01 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Another slugfest?
Welcome YC  .
I wouldn't limit playernumbers  . Lets just limit the game to 150 provinces = inland as maximum . If we have 15 players that's then 10 provinces per player in average , with 10 players it is 15 provinces . It doesn't really matter imo  .
More Players = even funnier carnage 
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March 12th, 2005, 09:58 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Another slugfest?
Alright... maybe we need to get this game off the ground.
Who is the host / server?
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March 13th, 2005, 07:25 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: Another slugfest?
Sorry, I've no time to play another Dom2 scenario, I'll retreat.
Sorry again.
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March 14th, 2005, 12:44 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Another slugfest?
No problem!
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March 14th, 2005, 07:06 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Another slugfest?
Quote:
PashaDawg said:
Alright... maybe we need to get this game off the ground.
Who is the host / server?
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I think we should try to get a mosehansen spot .
Or can any of the participants host ?
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March 14th, 2005, 08:11 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
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Re: Another slugfest?
also any ideas on map and settings?
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March 14th, 2005, 10:20 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Another slugfest?
I have a suggestion for a mod you can use 
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March 14th, 2005, 10:57 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
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Re: Another slugfest?
feel free to share your idea cherry
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March 14th, 2005, 11:26 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Another slugfest?
Ok!
It's the Recruitable Unit Rebalance that I just finished and finished documenting yesterday. It mods almost all combat units (e.g., not mages) that you can recruit without magic, to make them more balanced, more fun, more interesting, and make useless units more useful. It does not affect scales, pretenders, or magic spells, so it is perfectly compatible with mods that alter those things (like Zen's balance series).
Well, I don't want to apply any pressure, since I'm not playing. But I'd love to know how the mod feels in MP!
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