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March 10th, 2005, 07:11 PM
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First Lieutenant
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Re: First data: Abysia
Scott,
the price for the preist you calculated may be very close to the actual cost of the preist since you did not include the cost multipler for sacred. I don't know what that multipler is ( somewhere between x1.5 and x2.0 ). But if it was half way between those two points x1.75 you get a cost of 50.75 which is perfect!
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March 10th, 2005, 07:19 PM
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Second Lieutenant
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Re: First data: Abysia
Huzurdaddi,
Yes, that would fix it... but would break all the other priests.
An Anathemant Salamander would be 300g with that multiplier. An Anathemant Dragon 540g. Etc. etc.
If someone can show me where a priest is not sacred, I might try to work it into the costs somewhere. Until then, I'm going to keep working on this, and then try to analyze everything 'at the end'.
I'm much more inclined to think that a priest is balanced at 30 than to try to apply arcane formulae so that his cost comes out to 50.
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March 11th, 2005, 03:35 AM
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Second Lieutenant
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Re: First data: Abysia
Wuldn't holiness be taken into account by the H2 cost similar to the bonus abilities given to other magical disciplines? Illwinter's site says (in general) it is a 50% increase. Look at Pythium's Theurg however:
The Theurg costs 150gp/1rp and has magic paths of A, W, S2, H3. Ordering the paths from highest to lowest we get:
Basic Commander Price: 30gp
S2: 1st Path, level 2 = +90gp
W: 2nd Path, level 1 = +20gp
A: 3rd Path, level 1 = +10gp
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150gp
But wait a minute!
H3: Holy Priest = +50gp
So the Arch Theurg (according to Illwinter's scheme) gets H3 for free--not including the 50% sacred cost increase.
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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March 11th, 2005, 03:39 AM
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Major General
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Re: First data: Abysia
Living Ermor has non-sacred priests.
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March 11th, 2005, 03:47 AM
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Second Lieutenant
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Re: First data: Abysia
I see... If you see where I am going with the example above, there are many instances in the game where units are given substantial cost bonuses, regardless. Most Holy units are sacred, but few take into account the cost increase for sacredness, and some do not even take into account the actual cost of Holy magic--cite also the Monk, cost 30gp, H2; that is unless, the Monk's "body" as Scott mentions is worth only 10gp and then, his sacredness is still free OR included with the cost of H2.... That still leaves the conundrum of units like the Theurg.
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March 11th, 2005, 04:42 AM
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Re: First data: Abysia
Quote:
Verjigorm said:That still leaves the conundrum of units like the Theurg.
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Well, theurgs are cheap because they can't really accomplish much without a large set of communicants backing them up. Theurgs and arch theurgs have base encumbrances that are extremely high for most spellcasters as it is assumed that you will have many communicants around.
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March 11th, 2005, 12:53 PM
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Second Lieutenant
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Re: First data: Abysia
If you take a look at the Arch Theurg, note that:
H4 = 150gp
S3 = 150gp
A2 = 60gp
W = 10gp
? = 10gp
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= 380gp
Thus he has likely paid for H4, and he has 2 more points of basic encumbrance than the Theurg. He has received, apparently, a discount for his random book and doesn't have to pay for his body. Removing H4 cost:
S3 = 150gp
A2 = 60gp
W = 10gp
? = ?20gp?
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= 240gp
* 1.5
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= 360gp
Assuming his body cost ~13gp, we get 380gp, so he could have paid for sacredness instead, but not both. Communion in combat is not the only factor, either, as Arch Theurgs can be very powerful ritual casters. I'm not fond of outside-the-norm unit comparisons (they tend to be ludicrously exaggerated), but, I could have a unit with Enc 50 with paths of 3F3E3~? ( ~? = Linked full random) who would be extraordinarily useful in ritual, but almost useless in combat. How much does he cost?
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"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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March 15th, 2005, 04:59 PM
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Second Lieutenant
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Re: First data: Abysia
Quote:
Verjigorm said:
If you take a look at the Arch Theurg, note that:
H4 = 150gp
S3 = 150gp
A2 = 60gp
W = 10gp
? = 10gp
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= 380gp
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Well, you've undervalued the ?. Assuming a full-random pick (which I think is safe in this case), you have to calculate the cost of a 4/2/1 split, a 3/3/1 split, a 3/2/2 split, and a 3/2/1/1 split, weigh them according to the probability of attaining such a split (0.125 each for the first three, 0.625 for the last), and then add to find out how much that '?' is worth.
At a guess, probably between 25-30g.
Quote:
I could have a unit with Enc 50 with paths of 3F3E3~? ( ~? = Linked full random) who would be extraordinarily useful in ritual, but almost useless in combat. How much does he cost?
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Well, see, that depends on whether he's with Pythium or Pangaea. If the former, 100g. If the latter, 500g and capital-only. 
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March 15th, 2005, 04:53 PM
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Second Lieutenant
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Re: First data: Abysia
Quote:
Well, theurgs are cheap because they can't really accomplish much without a large set of communicants backing them up. Theurgs and arch theurgs have base encumbrances that are extremely high for most spellcasters as it is assumed that you will have many communicants around.
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I'm sorry, but I disagree with this and STRONGLY. Theurgs have no business being that cheap. They accomplish plenty for Pythium. They research quite decently well, especially considering they are sacred. Compare them to Mictlan, who has to pay at least 80g more for the same number of paths. The only nations where the Theurg wouldn't be a good researcher are ones that have even BETTER researchers (Man, Caelum, and GE Arco spring to mind).
They are natural communion makers. Unlike the Theurg Communicant (whose only purpose is to 'take it for the team'), the Theurgs can actually do stuff while in a Communion. I've heard people say that their Communion Slaves 'just stand around', but that has never been my experience.
Yes, they have rather high Encumbrance. However, I don't think it's because of their 'communion abilities'. I believe it's due to the fact that they wear heavy robes, which isn't modeled on armor because they didn't want it to be removable. I can point out several other nations that have high-encumbrance mages (Abysia's Anathemants come to mind) but don't have the Communion ability that Pythium does.
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March 15th, 2005, 04:41 PM
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Second Lieutenant
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Re: First data: Abysia
Quote:
Verjigorm said:
I see... If you see where I am going with the example above, there are many instances in the game where units are given substantial cost bonuses, regardless. Most Holy units are sacred, but few take into account the cost increase for sacredness, and some do not even take into account the actual cost of Holy magic
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Perfectly true. OTOH, there are commanders (like the Pan, especially in New Era) who get gimped beyond reason for no apparent reason.
Quote:
--cite also the Monk, cost 30gp, H2; that is unless, the Monk's "body" as Scott mentions is worth only 10gp and then, his sacredness is still free OR included with the cost of H2.... That still leaves the conundrum of units like the Theurg.
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The Monk actually has a negative 'stat cost'. By my rubric, it should cost 45g. 10g for Infantry Commander (it can build fortresses and equip things), 10g for being Stealthy, 20g for Holy-2, 10g for Leadership 25 (I think; I'm going from memory), and about -5 for stats.
The base priest, OTOH, does cost only 30g (the difference between the Priest and the Monk is Leadership 25 instead of 10, and Stealthy).
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