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  #1  
Old March 12th, 2005, 04:35 PM
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Default Re: Cheaters AI Race

They could possibly go over the facility limit. A planet with 200 resource facilities...
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Old April 15th, 2005, 05:34 PM
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Default Re: Cheaters AI Race

Empires created from AI_General files can ignore the minimum and maximum values for characteristics, but cannot spend more than the allowed number of points.

Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
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Old April 15th, 2005, 05:38 PM
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Default Re: Cheaters AI Race

Quote:
douglas said:
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
Really, that's quite interesting. Typically SE4 doesn't like negative values for anything. It's oddly inconsistant for it to permit it in this one area.

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Old April 15th, 2005, 05:48 PM
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Default Re: Cheaters AI Race

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geoschmo said:
Quote:
douglas said:
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
Really, that's quite interesting. Typically SE4 doesn't like negative values for anything. It's oddly inconsistant for it to permit it in this one area.

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Douglas, are you sure about this? I tried running a test just now setting the physical strength to -10 and it breaks it and sets the physical strength in game to average(100%) instead of 0 or minus 10. This results in too many points being used down the line and the construction aptitude also being set to average.
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Old April 15th, 2005, 08:22 PM
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Default Re: Cheaters AI Race

I can confirm what Geo says, you can not use a negative number for a characteristic. That was the first thing i tried!

In the file I uploaded a 5000 point start would give the cheaters a defensiveness of 45, I felt that a high defensive value would be important to a race that likes to ram.
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