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Old March 12th, 2005, 08:55 PM

Jtownsend Jtownsend is offline
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Default Re: Jumping in at the deep end

It's now turn 25. I'm in first place, 5 settled systems. I have built a 40ish ship fleet, of which about 2/3rds are PPBIII light cruisers.

Thing is, I've faced off the fleet-heavy number 2 player, I've long had peace with number 4, number 7 or 8 is likely to be soon cutt off by number 4, and the only other opening pases a 3-way nebula system that is likely to be a mess to expand my empire through.

I have some moderate hopes for tortoising and using my comparitively good position and race design to build up safely.

What are some powerful research directions to move in at around turn 25? I am still on engines 2, PPBIII, sensors 1, light cruiser construction. I have fighters, mines, and thanks to a ruin, Massive Shield Generators, although I'm not sure with my large number of planets if that's practical.

For the meantime I'm backfilling and I'll probably pick up a few backward techs like my engines. But direction is much appreciated.
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Old March 12th, 2005, 08:57 PM
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NullAshton NullAshton is offline
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Default Re: Jumping in at the deep end

Hehe, it was funny in a PBW game, when 2 colony ships with no weapons attacked each other. My colony ship won
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