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Old March 13th, 2005, 01:11 PM

Smolf Smolf is offline
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Default Re: Weapon Platforms

But before you get access to some decent mounts, missiles will have a longer range. So do you use missiles if they have the longest range?
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Old March 13th, 2005, 01:24 PM
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Default Re: Weapon Platforms

Point Defense is too effective to make Missiles any sort of long term threat. It's best to use direct fire weapons on platforms once you get some decent damage levels researched. Shields actually are quite useful on weapon platforms, better than armor. I can't recall even if the specialty armors work on platforms. Note you only need one platform with a combat sensor and it will transfer the ability to all of them. Also, there is no point to putting ECM on platforms since the planet has -200% combat penalty to defense.
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Old March 13th, 2005, 02:00 PM
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Default Re: Weapon Platforms

In addition, i prefer firepower over hitpoints. Should the enemys fleet be able to combat your weapon plattforms, they will be lost immediatly anyways, since all hostile ships will fire, not mentioning mounted planetary napalm. Put a lot of Anti Proton Beams on them, there is nothing better to do. While im at it, when fortifying warppoints with satellites, be sure to not use phased beams or anti proton beams Simply use High Energy Discharger, they are smaller and stronger in firepower. The reason they are not used on ships is their range, which doesnt matter on satellites, since they start adjacent to wormholes anyway.
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Old March 13th, 2005, 02:07 PM

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Default Re: Weapon Platforms

Isn't it correct that the attacker in simultanous games move first? That means that he will move his ship out of range before the satelittes get a chance to shot at him.

So your high enery dischargers will not be able to hit him and he can just avoid the satelittes until he's ready for them (ie using longer range beams etc.)
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