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August 7th, 2001, 02:09 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Mines research (bug?)
Okay, just one example to get my point across.
I just looked at my savegame. It is currently in a stage where the AI is researching Mines3 instead of Light Cruisers due to the override. The current design for the mine sweeper has seven mine sweeping components (all engines and mine sweeping), so it can sweep 14 mines. If the research for mines3 is finished it will sweep 21 mines. If the AI would research Light Cruisers like it is supposed to, it would build a new mine sweeper with ten components, thus able to sweep 20 mines. So that equals out pretty much. Problem is, of course, that Mines3 costs 150000 (225000 on medium) and Light Cruisers costs 40000 (80000 on medium). So if the AI would stick to my research plan it would get the same effect for only 27% (35%) of the price plus the effect that not only mine sweepers are improved (which I hadn't really in mind when researching Light Cruiser), but all other ships as well.
Rollo
PS: I hate this, get rid off it. IMHO, it's not a feature, but a bug.
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August 7th, 2001, 05:09 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Mines research (bug?)
I have a problem like that... and have a question: have you researched Explosive Warheads III, before research Mines I?
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August 7th, 2001, 05:37 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Mines research (bug?)
quote: Originally posted by Master Belisarius:
I have a problem like that... and have a question: have you researched Explosive Warheads III, before research Mines I?
No, I have Warheads 3 researched later than mines 1. I use it as a "filler tech" to get the important stuff done faster.
Rollo
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August 7th, 2001, 08:24 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: AI Mines research (bug?)
Well, in my personal mod the mine sweeper is in it's own tech area seperate from mines. I wonder what the AI does with that? Does it go for mines regardless or is it smart enough to research mine sweepers? Hmm. This is a much better arrangement, IMO, if the AI understands it. Why should you have to research both mines and how to destroy them? The mine sweepers tech is cheaper than mines as it should be, too.
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August 7th, 2001, 10:14 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI Mines research (bug?)
Hehehe, Rollo, I was using tech as filler too.
Try moving the Expolsive Warhead II and III later in the tech tree (after Mines 2 and Mines 3).
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August 7th, 2001, 10:33 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: AI Mines research (bug?)
quote: Originally posted by Master Belisarius:
Hehehe, Rollo, I was using tech as filler too.
Try moving the Expolsive Warhead II and III later in the tech tree (after Mines 2 and Mines 3).
Hmm, might be worth a try. Have you tried that?
Currently I'm redesigning my research.txt so that at least I get Light Cruisers before the "mines frenzy" starts.
Rollo
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August 7th, 2001, 11:40 PM
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Private
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Join Date: Jun 2001
Location: Penfield NY USA
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Re: AI Mines research (bug?)
Whenever I start a game I always disable the ability to use Cloaking devices. I learned in SEIII that the AI ALWAYS equips ships with cloaks. It isn't any fun when they get into your rear areas!
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