.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 9th, 2001, 02:11 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Racialquirks

There are far more 'racial traits' available than are used in the current control files. As an old-time executable snooper I loaded the se4.exe into a viewer ages ago. I've only used one so far, but it works fine.

Name := Natural Engineers
Description := Repairs are made at 150% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Repair
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

This gives a 50 percent boost to repair rate as you would think. The abilities currently used in the default config are:

Supply Cost,
No Plagues,
No Spaceports,
Luck,
Vehicle Speed,
Galaxy Seen,
Planet Storage Space,
Planetary SY Rate,
Tech Area,
Population Emotionless,
Tech Area (racial techs, of course)

Other abilities listed in the executable, which may or may not all work, are the following:

Troops Bonus
Fighter Bonus
Ship Bonus
Mineral Production
Mineral Storage
Organics Production
Organics Storage
Radioactives Production
Radioactives Storage
Research Production
Intelligence Production
Trade
Ground Combat
Space Combat
Maintenance Cost
Ship Attack
Ship Defense

As you can see, many of them look like duplicates. But some experimentation that I don't have the patience for (Edit racialtraits.txt file, start new game, create race & experiment with new trait...) might turn up some others that are usable. Too bad there's not a "Ship SIZE" ability, huh? Having larger ships at all tech levels would be a cool advantage.

[This message has been edited by Baron Munchausen (edited 09 August 2001).]
Reply With Quote
  #2  
Old August 9th, 2001, 02:49 AM

Ed Marshall Ed Marshall is offline
Sergeant
 
Join Date: May 2000
Location: orlando fl
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Ed Marshall is on a distinguished road
Default Re: Racialquirks

I'd personally like to see humans portrayed as a bloodthirsty, territorial, and violently war-like race. We have been killing each other since the beginning of recorded history, and 10's of millions of people died in wars during the Last century. We are so good at killing each other, that it seems we would do well against our interstellar nieghbors as well. The Terrans should be a race of bad-asses.

No more pansy-assed Advanced Storage, we need combat bonuses.....especially ground combat ( we do, after all have plenty of experience ). It's hard to imagine a civilized, sentient culture being more violence prone than mankind.
Reply With Quote
  #3  
Old August 9th, 2001, 03:01 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Racialquirks

Who up for an edit of the Terran_General.txt file?

It's too bad that the AI won't be able to effectively use some of the terran advantages.

I suggest giving +25% agression and defense, and boosts to ship construction and maintenance (in addition to the ground combat characteristic)

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
Reply With Quote
  #4  
Old August 9th, 2001, 03:05 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Racialquirks

LOL we all sound like Q well anyhow i agree terrens are bloodthirsty however what i siad is true as well hey if anything i highly doubt terrens would stand a chance in se4 all races are somewhat the same tech levael i doubt that in realality i think out technology would eb so puny to aleins we would be zoo exhibits or little pawns
Human to d5 please! no not that kind...
well i also realy want to see things that prevent allies or make them automaticly freindly i want to see rebals en the mpire always at war i want to see the vectorians and the reptisaurs alwaysallys i want the reptisuar Sliths always subjegating the reptisuar Slias as the sliths are the ruling class.
Lord Kodos


------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.