.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 16th, 2005, 06:19 PM

Tuna Tuna is offline
Corporal
 
Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

And you can wish for arena...

Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
Reply With Quote
  #2  
Old March 16th, 2005, 07:39 PM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

This was a lot of fun to think about and watch Tuna -- thanks a lot for the time you spent! Maybe if some simple to maintain automations can be built, someone can setup some ongoing king-of-the-hill sort of matches, with a new battle every week, even with a couple of different hills with different rules (low-magic, w/ artifacts, no-pretenders, magic only, ...) ? Anyone recall corewars days?

I really expected someone to have sent an astral tempest golem, but I don't have the experience to know how to best equip him (SoS, Skullcap, Bone armor, regen, AMA, ???). I guess keeping enough pearls for a long series of 1 on 1's would be the biggest problem.

Sill
Reply With Quote
  #3  
Old March 16th, 2005, 08:14 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

I suspected someone taking high-ish astral and casting Magic Duel. Against that 1 or 2 many had, it might have been worth the hassle... It would still have been risky, though.
Reply With Quote
  #4  
Old March 17th, 2005, 06:03 AM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

Quote:
Tuna said:
And you can wish for arena...

Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
Lot easier if you use my All Researched -mod.
link

The .zip contains research level limiter mods also.
Reply With Quote
  #5  
Old March 17th, 2005, 06:47 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...

Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
Reply With Quote
  #6  
Old March 16th, 2005, 05:59 AM

Tuna Tuna is offline
Corporal
 
Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

Quote:
BigDaddy said:

Tuna, I'm sure he means "I'm very frustrated, but Thank You for all the hard work, could you run another?"


Quote:
Tuna said:
Notes for next time: No directed randoms. Actually, I will clearmagic everyone and then add back the basic paths. That means, no random paths AT ALL.

No spell research, I will just tell everyone to name the spells they want to use, and add them in in the file. Lot less hassle. Perhaps some limit on high-level spells to make it more combat-oriented.

Wonder why I made those remarks.

The problem with spell research is that so much can go wrong in those 18 turns, I had to revert twice. The research part was by far the most work. Perhaps I should add a couple of low-level spells to everyone in addition to their requested ones?


Any new rule suggestions, and I'm all ears.
Reply With Quote
  #7  
Old March 16th, 2005, 12:23 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

Quote:
Even so, I think it might have turned out differently if more people had come in with good Mindless SCs. The only thing close was a gargoyle, and it wasn't even fully equipped.

Yeah, I forgot that gargoyles had a boot slot Plus the low MR (12!) was extra humiliting. I think it was the cheapest (or close to) SC out there. You could field that way before many of the others. Still, I think I would have been better off with

Nataraja, 3 astral
Two gloves of gladiator
starshine skull cap
cloak of invulerability
boots of quickness
flying carpet
ring of warrior
script: astral weapons, attack large monsters

20 still might not be enough mr, but overall this would be better. I enjoy the concept of 16 armor negating attacks against a still-buffing sc.

Another way to do this contest would be to design an SC with a fixed number of gems - 500 astral maybe? You have to account for alchemy. No limit on number combatants, etc.
Reply With Quote
  #8  
Old March 16th, 2005, 03:10 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

Very nice work, though the results were a bit disappointing too...

So you said you've repeated the match several times, but the result were all the same, right?

It would also be interesting to see the combatants printed together here for an easy reference. Do you have them all already typed in anway so that you can cut and paste them here?
Reply With Quote
  #9  
Old March 16th, 2005, 03:28 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

New rule could be that you may cast only self-buffs and you have to design a melee SC .

Another idea could maybe be to let the SCs participate in the Arena Fight . Then i don't think that the SCs keep the mind enslaved other SCs .

Or you make the fight in several turns , only 1 vs. 1 and take away mind enslaved SCs during the combats .
If you take 16 SCs for the next competition then it would be 4 rounds :
1.round : 8 1on1 fights
2.round : 4 1on1 fights with the winners
3.round : 2 1on1 "
4.round : 1 1on1 "

Or you could make it like in Football with 4 groups were all 4 groupmembers fight once against each other and then the 2 best of each group participate in the final rounds
Reply With Quote
  #10  
Old March 16th, 2005, 03:32 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: The Grand Anti-SC competition! - Results!

Yvelina was there any reason btw. why you did it with Enslave Mind and not with Charm ?
According to the rules you could have made a 14 Nature Tartarian also ? You would have had exactly the same penetration this way but also have kept enemy equipment imho .
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.