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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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Old March 15th, 2005, 09:47 PM
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Ighalli Ighalli is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

I'll go with man!

I'm in favor of using Zens scales mod, but I think we should restrict pretender choices to the point where his pretender mod might not be useful. Perhaps we could either pick a pretender with no magic or a human only. Thoughts on that? I'd also rather have a limit like level 4 research instead of just tweaking existing spell prices. That having been said, I'd be interested in a lower magic mod either way you decide to do it.
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Old March 15th, 2005, 10:44 PM

Ironhawk Ironhawk is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Yeah good point ighalli. It would be way less work to just wipe out all spells over level 4, right? Then set research to Very Hard and we would still have a lot of diversity.

I think we need to allow magic on the pretender tho. First, it restricts pretender choices too severely. Second, many nations rely on thier pretender to get non-national magic paths. Someone in the unit-rebalance thread mentioned the idea of capping pretender magic at 9 levels total, which I thought was an interesting suggestion.
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