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  #1  
Old March 16th, 2005, 01:42 PM

quantum_mechani quantum_mechani is offline
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Default Re: Shepherds of Creation Game 1 Thread

Well, I'm not sure what changed, but I was able to login this morning.
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  #2  
Old March 18th, 2005, 05:03 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Shepherds of Creation Game 1 Thread

Hmm... I managed to log in, but it's down again...
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Old March 18th, 2005, 06:54 PM

Jurri Jurri is offline
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Default Re: Shepherds of Creation Game 1 Thread

It's borked for me too... I seem to recall that Mose's troubles were lessened when the gamecount was diminished.
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Old March 19th, 2005, 03:37 AM
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Default Re: Shepherds of Creation Game 1 Thread

Seems to be back up now.
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Old March 21st, 2005, 04:39 PM

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Default Re: Shepherds of Creation Game 1 Thread

Jotunheim is now in real trouble thanks to my pretender dying in a Province-Defence-forces-invincible-SC-to-retreat incident. I knew I shouldn't have tried to defend that province, but you buggers did your turns too quickly and I couldn't get home in time to change my orders...
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Old March 24th, 2005, 12:35 AM

quantum_mechani quantum_mechani is offline
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Default Re: Shepherds of Creation Game 1 Thread

ouch, staling cost me my pretender...
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Old March 24th, 2005, 01:23 AM
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Default Re: Shepherds of Creation Game 1 Thread

How come none of my mages are in the Hall of Fame? Seems like they kill 20+ every turn I wish you could check kills on non HoF commanders.

So, now there's a 430-unit Marignon army adjacent to me. I bet it has loads of sea trolls, and they have too many HP / too much regeneration for Blade Wind to wipe them out when they get hit by about 1 blade every 2 turns. So I'm doing a fighting retreat: Earthpower, Blade Wind, Blade Wind, Retreat for my dwarves and Thunder Strike, Thunder Strike, Retreat for my air-3 mages (reinvigoration keeps them from passing out... I hope!). Hopefully I'll kill a couple hundred flagellants, my mages will retreat unharmed, and the remaining enemy will starve in their newly-conquered 3000-pop province before attacking again.

Here's a question... I have some Astral-2 Air-2 mages. What's best for them to cast, Solar Rays, Starfires, Lightning Bolt, something else? I don't have Orb Lightning, and it's too short-range, anyway. They're going up against a pack of 50 starving and diseased archers and slingers (should average about 2 morale).
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