.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 14th, 2005, 02:48 PM

Ron_Lugge Ron_Lugge is offline
Corporal
 
Join Date: Mar 2005
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Ron_Lugge is on a distinguished road
Default Basemod

The idea of this mod is to enhnace the defensive potential of bases and planets -- they are large, massive things that should be difficult to attack. After all, a base doesn't need to build engines or worry about moving, and a planet is a *huge* thing.

At the moment I've only implemented parts of this -- I intend to make ground combat *much* more difficult (adamant / proportions style) and possibly tweak things here and there(combat only engines for bases, add shield regenerators back in...)

But I'm wondering if I've already managed enough, so I'll just let you guys look at it. Don't worry if I take forever to respond, I have rather... limited... access to the internet.
Attached Files
File Type: zip 340233-basemod.zip (2.40 MB, 187 views)
__________________
There are 10 types of people in the world:

Those who understand binary, and those who don't.
Reply With Quote
  #2  
Old March 14th, 2005, 03:56 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Basemod

Firstly, i didnt try your mod. I think in stock weapon platforms ARE already QUITE difficult to attack, ever tried to conquer a world which is massivly fortified with satellites and weapon platforms ? I dont see a ways to succesfully conquer or glass such worlds, not talking about usage of massive fleets.
I agree though, that bases should be strenthened. When thinking about bases, i always think about things like Babylon 5 or or the Federation Base guarding that Wormhole. They should have more hitpoints and firepower, compared to stock.
My 2 cent for you
Reply With Quote
  #3  
Old March 14th, 2005, 03:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Basemod

For ground combat, take a look at GritEcon. This is the style of ground combat that future Adamant versions will feature.

http://imagemodserver.mine.nu/other/...Mods/GritEcon/

Quote:
Ragnarok-X said:
Firstly, i didnt try your mod. I think in stock weapon platforms ARE already QUITE difficult to attack, ever tried to conquer a world which is massivly fortified with satellites and weapon platforms ?
Yes, and it is very easy. Sure, you can not do it with 20 ships, but that is no matter. Just send in 80+ battleships and you are good to go... 80 ships make a fairly small fleet. Smaller worlds are irrelevant in terms of defense.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old March 16th, 2005, 12:59 PM

Ron_Lugge Ron_Lugge is offline
Corporal
 
Join Date: Mar 2005
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Ron_Lugge is on a distinguished road
Default Re: Basemod

Hm... I've always felt that attacking planets was a little easy, but that may just be the lack of opportunity for MP or something... Or, quite possibly, I've badly designed my defenses...
__________________
There are 10 types of people in the world:

Those who understand binary, and those who don't.
Reply With Quote
  #5  
Old March 16th, 2005, 01:43 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Basemod

The biggest problem with defending a planet using weapons platforms is the fact that they have a built in multiplex of ten, that is, they can only target ten ships per combat turn. This is regardless of how many weapons platforms you have on the planet and how many waepons you have per platform, and is not improved by the multiplex components. While a fleet of 100 ships will be able to bring all it's weapons to bear on the planet on every combat turn. All that it can bring into range anyway. You would have to really beef up the weapons platforms to be able to survive a determined opponent.

You could build an uber-gun that would destroy any possible opponents ship in one shot, certainly reasonable in many sci-fi universes. But even then you'd only be able to take out ten ships per round. A large enough fleet could absorb that rate of attrition and still glass the planet in a couple combat turns. Unless you also jacked up the weapons platform shielding to make them significantly invulnerable to orbital fire. It would be difficult to balance.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old March 16th, 2005, 01:47 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Basemod

I though planets had multiplex tracking of 100 or 1,000?
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #7  
Old March 16th, 2005, 02:21 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Basemod

Quote:
NullAshton said:
I though planets had multiplex tracking of 100 or 1,000?
That's not my understanding, unless my info is out of date. According to the FAQ and what I remember the last time I tested it it's still 10.

However, talking to SJ he suggested that you could mod the weapons platform hull size with a multiplex 100(or more I suppose, not sure what the limit is for an ability value). I wasn't aware you could do that. That would fix the problem.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.