Re: Recruitable Unit Rebalance Officially Complete
I don't agree with comments that cavalry are too cheap now. With cherry's mod I might actually consider building light or medium cav instead of ultraHeavy cav-or-nothing.
And as for suggestions to remove the precision bonus that was given to light cav: I see why people want that, from a realistic standpoint. But light cav needs to be good at *something* and they are poor melee units, so they have just got to be able to shoot.
Really I think the issue with Light Cav is that the dom2 tactical system doesnt support thier use. They seem designed for the Fire and Flee tactic but as we all know that breaks up your squads just like a rout, making it useless. If there was a legitimte Fire and Retreat tactic or possibly a Skirmish option (go and meleee for a few rounds, maybe hope to kill a leader or something? and then retreat) then light cav would suddenly spring into usefulness.
You know... just musing about light cav again... maybe we should just take away the bows all together since there arent any tactical options in dom2 to make use of it. What if, instead, we were to give them like +1 defence and a set of javelins. Kind of like REALLY watered-down Van. That way they could rush in fast, get off a couple of quality shots, and not get totally massacared by the counterattack?
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