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				March 18th, 2005, 06:49 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		i dont see any confustion, nor do i see how you could seperate it into two trees. 
 
speed and size are both variable, so you would need a seperate branch for each speed. which is what there is, for fighter engines. 
		
	
		
		
		
		
		
		
			
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				March 18th, 2005, 06:53 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Look back in the thread... There is most certainly confusion. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 18th, 2005, 07:08 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		There aren't two branches to work with here... 
 
It is simply a semi-QNP system for the fighters. 
You can get 2 speed with 3kt of engine, or 6 speed with 9kt of engine, or various middle options. 
 
Only the best engine of each speed is shown.  Pick your fighter speed from the list of options, and pay the tonnage cost. 
		
	
		
		
		
		
		
		
			
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				March 23rd, 2005, 07:32 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Some expanded fighter tech, to level 5. 
 
Added: 
 - Stealth Fighter:  Huge defense bonus, small attack bonus. 
 - ER Heavy Fighter:  Strategic movement AND big! 
		
	
		
		
		
		
		
		
			
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				April 4th, 2005, 11:50 PM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		A truly massive battle, which turned the tide in Carrier Battles #4 (v1.1): 
Over 500 fighters, and 100 ships at a devastating warppoint assault.
 http://imagemodserver.mine.nu/other/...uperbattle.png 
		
	
		
		
		
		
		
		
			
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				April 5th, 2005, 12:01 AM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Some one is about to get spanked, and spanked hard! 
		
	
		
		
		
		
		
		
			
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				April 5th, 2005, 12:31 AM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Yea I did 
Kinda kinky too... lol 
 
It was more or less a draw, but my fleet got damaged enough for SJ to sweep up a few turns later 
		
	
		
		
		
		
		
		
			
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				April 5th, 2005, 12:31 AM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		Actually, both did   
The Jraenar fleet was wiped out over about 70 rounds of combat total, but the Xiati fleet suffered badly too; three quarters of the ships ended up crippled with 50-70% damage, and about a fifth of the force was destroyed.  
		
	
		
		
		
		
		
		
			
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				April 5th, 2005, 12:41 AM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		This just goes to show you, never go up against the guy who made the mod...... you loose every time.    
		
	
		
		
		
		
		
		
			
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				April 5th, 2005, 05:01 AM
			
			
			
		  
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				Re: Carrier Battles Mod
			 
             
			
		
		
		
		"What I didn't tell you about that clever component/tech tree/facility? It must have slipped my mind AND the documentation. I'll have to fix that for the next release!"    
		
	
		
		
		
		
		
		
			
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