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  #1  
Old March 18th, 2005, 07:08 PM
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Default Re: Carrier Battles Mod

There aren't two branches to work with here...

It is simply a semi-QNP system for the fighters.
You can get 2 speed with 3kt of engine, or 6 speed with 9kt of engine, or various middle options.

Only the best engine of each speed is shown. Pick your fighter speed from the list of options, and pay the tonnage cost.
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  #2  
Old March 23rd, 2005, 07:32 PM
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Default Re: Carrier Battles Mod

Some expanded fighter tech, to level 5.

Added:
- Stealth Fighter: Huge defense bonus, small attack bonus.
- ER Heavy Fighter: Strategic movement AND big!
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  #3  
Old April 4th, 2005, 11:50 PM
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Default Re: Carrier Battles Mod

A truly massive battle, which turned the tide in Carrier Battles #4 (v1.1):
Over 500 fighters, and 100 ships at a devastating warppoint assault.
http://imagemodserver.mine.nu/other/...uperbattle.png
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  #4  
Old April 5th, 2005, 12:01 AM
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Default Re: Carrier Battles Mod

Some one is about to get spanked, and spanked hard!
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  #5  
Old April 5th, 2005, 12:31 AM

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Default Re: Carrier Battles Mod

Yea I did
Kinda kinky too... lol

It was more or less a draw, but my fleet got damaged enough for SJ to sweep up a few turns later
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Old April 5th, 2005, 12:31 AM
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Default Re: Carrier Battles Mod

Actually, both did

The Jraenar fleet was wiped out over about 70 rounds of combat total, but the Xiati fleet suffered badly too; three quarters of the ships ended up crippled with 50-70% damage, and about a fifth of the force was destroyed.
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Old April 5th, 2005, 12:41 AM
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Default Re: Carrier Battles Mod

This just goes to show you, never go up against the guy who made the mod...... you loose every time.
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  #8  
Old April 5th, 2005, 05:01 AM
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Default Re: Carrier Battles Mod

"What I didn't tell you about that clever component/tech tree/facility? It must have slipped my mind AND the documentation. I'll have to fix that for the next release!"
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