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March 20th, 2005, 02:38 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Ulm beefed up ...
No, that cannot be modded. As a rule, if it isn't in the modding manual, it can't be done.
However, I have made a mod than replaces a nation (I think Abysia) with Black Forest, and a program with which you can change the replaced nation to any land nation. So you can use that mod to replace Ulm with Black Forest. I coudln't put the theme requirements on it.
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March 20th, 2005, 02:43 PM
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Private
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Re: Ulm beefed up ...
wow, nice haha, yeah i figured that was a long shot. Anyway, where can i get this shiny sounding mod of yours? It doesn't list a website for u in your profile, and im really excited by a more "vampire" themed blood nation  .
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whee
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March 20th, 2005, 03:06 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Ulm beefed up ...
Right now, it is an attachment. I will probably make a new version of the National Replacement series, add Mictlan and Atlantis (although neither can be used without major changes to how they play out, namely dominion spreading without blood sacrifice and auto-spawning hybrids) and fix some bugs that seem to plague that oh-so-simple Mod Converter.
EDIT: You won't get any national heroes, and will get the fortress resource bonus base Ulm gets. I don't know if you should receive the latter or not, but it can't be modded so it won't change.
Last edited by Endoperez; August 13th, 2008 at 11:31 AM..
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March 20th, 2005, 08:41 PM
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Re: Ulm beefed up ...
sweet, thx, i'll definately have fun tinkering with that 
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whee
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March 20th, 2005, 06:22 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Ulm beefed up ...
Quote:
Endoperez said:
No, that cannot be modded. As a rule, if it isn't in the modding manual, it can't be done.
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I found an exception. I was trying to put "life drain" and "3x damage to undead" and "soul slay" secondary effects on weapons by using random numbers, and I got strange secondary effects... for example...
"Additional effect when striking the enemy: Pike"
"Additional effect when striking the enemy: Rune Smasher"
"Additional effect when striking the enemy: Halberd"
I'm not sure what they would do. But there are probably lots of real effects not listed in the mod manual.
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March 21st, 2005, 07:01 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Ulm beefed up ...
Quote:
Saber Cherry said:
Quote:
Endoperez said:
No, that cannot be modded. As a rule, if it isn't in the modding manual, it can't be done.
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I found an exception. I was trying to put "life drain" and "3x damage to undead" and "soul slay" secondary effects on weapons by using random numbers, and I got strange secondary effects... for example...
"Additional effect when striking the enemy: Pike"
"Additional effect when striking the enemy: Rune Smasher"
"Additional effect when striking the enemy: Halberd"
I'm not sure what they would do. But there are probably lots of real effects not listed in the mod manual.
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That is documented. Description of #secondaryeffectalways mentions that those special effects are just weapon types. So you can wield Weak Poison, or Death Poison, or Unconsciousness (although the in-game version has a typo). However, they are meant to be used in weapons. You can also do new secondaryeffects, e.g. Flame Storm, AoE 10, dam 15, Fire, armor-piercing. And you can duplicate effects like Shatter, or Slay Magic, but not mod them.
2x, 3x and lifedrain aren't possible, but Soul Slay is. Look through Edi's weapon list.
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March 21st, 2005, 07:53 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Ulm beefed up ...
Quote:
Endoperez said:
Quote:
Saber Cherry said:
Quote:
Endoperez said:
No, that cannot be modded. As a rule, if it isn't in the modding manual, it can't be done.
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I found an exception. I was trying to put "life drain" and "3x damage to undead" and "soul slay" secondary effects on weapons by using random numbers, and I got strange secondary effects... for example...
"Additional effect when striking the enemy: Pike"
"Additional effect when striking the enemy: Rune Smasher"
"Additional effect when striking the enemy: Halberd"
I'm not sure what they would do. But there are probably lots of real effects not listed in the mod manual.
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That is documented. Description of #secondaryeffectalways mentions that those special effects are just weapon types. So you can wield Weak Poison, or Death Poison, or Unconsciousness (although the in-game version has a typo). However, they are meant to be used in weapons. You can also do new secondaryeffects, e.g. Flame Storm, AoE 10, dam 15, Fire, armor-piercing. And you can duplicate effects like Shatter, or Slay Magic, but not mod them.
2x, 3x and lifedrain aren't possible, but Soul Slay is. Look through Edi's weapon list.
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Yay!!! Version 8.0 of the Recruitable Unit Mod will be neat  The only question is... how much would you pay for Valkyries with "Soul Slay" spears?
...and back to Ulm, sorry for side-tracking the thread!
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May 26th, 2005, 06:34 PM
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First Lieutenant
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Re: Ulm beefed up ...
Something I was thinking that might be nice for ulm (and it may have been suggested before) is a good forger unit. Something like a cheap 1 earth commander with a good forge bonus. Give it a research penalty and high endurance so useless for researching or combat. I think its thematic that ulm would be able to pump out lots of armor and weapons.
Then I was thinking giving a random as well so they could forge a better variety of weapons and armors, but then you get a super hoarder. Maybe only a socery random. Blood stones might still be an issue.
Either way a random would give ulm a big sitesearching help, which might be good but maybe not alll that thematic.
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May 27th, 2005, 04:21 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Ulm beefed up ...
Aren't you thinking of Black Faith here? They have what you want: cheap forgers (especially cheap because of lower upkeep), and a full random. That comes at the cost of a slower research, and a more expensive theme, as you cannot go all the way to Drain 3 without taking "damage". If you are lucky, you can create a research pocket though, by using a Stone Idol, hence solving Drain problems with Black Faith.
Taking Earth on the Pretender is advised however, in case all your mages agree not to have an Earth random.  Still, you will recruit lots of them, so 1/8 should happen sooner or later.
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May 27th, 2005, 10:12 AM
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First Lieutenant
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Re: Ulm beefed up ...
I havn't used iron faith much, but it sounds like what I was gettin at. I suppose then that ulm needs more than just a cheap forger.
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