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  #1  
Old March 20th, 2005, 06:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Graeme Dice said:
So, exactly which versions of the various mods are we using, and which parganos.tga file are we using, so wehave as few early game mix-ups as possible?
Apparently, everything is in the attachment in cherry's last post.
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  #2  
Old March 20th, 2005, 07:07 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
quantum_mechani said:Apparently, everything is in the attachment in cherry's last post.
Yes, all needed files are here.

The only last-minute "mix up" is that you may need to rename the .dm files replacing spaces with underscores:

Level_4_Limit.dm
Recruitable_Rebalance.dm

And also, BE SURE TO HAVE THE MODS (ESPECIALLY THE PRETENDER MOD) ENABLED WHEN YOU DESIGN YOUR GOD!

Otherwise, who knows what will happen
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  #3  
Old March 20th, 2005, 09:46 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
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  #4  
Old March 20th, 2005, 10:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Tuidjy said:
I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
Given the complexity of dominions, it is impossible to imagine a wide balance mod getting it right in the first version or two. I quite like the level four restrictions mods, it is interesting to see which spells are worth going past the level 4 barrier to get.
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Old March 20th, 2005, 10:38 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Tuidjy said:
I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
Sorry about that; I was doing my best, but it's hard to make everyone happy or do everything right the first time. The mods are really too big for me to triple-check everything whenever a change is made, without missing some errors due to the huge volume of data...

So, thanks to those of you who are playing; hopefully your input will help the rebalance mod become more fun, fair, and error-free. And I expect we'll have a good time as well
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Old March 20th, 2005, 11:30 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Yeah the mods could have come out in a more gracefull fashion But given that SC has proven in the past to have the ability to turn out good mods on a normal timeline I am entirely chalking this one up to the rushed nature of trying to get the game running this weekend. And on top of that, this mod is still beta IMO so changes are to be expected.

Anyway, sorry about the slowness of getting my pretender in. Ive been tied up a lot this weekend and even now I have to go do something. I will have my pretender in by tonight tho, for sure.

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Tuidjy said:
I really dislike the extra mods this game ended up with, and I especially
dislike the haphazard nature of the changes. I am out.
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  #7  
Old March 21st, 2005, 04:10 AM

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Default Re: Rebalance Mod game starting, everyone welcome!

I now show 9 players in:

Abysia
Man
Ulm
Pangea
Vanhiem
Jotunhiem
Mictlan
Tien Ch'i
Machaka

Is that it or are we waiting for anyone else?
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  #8  
Old March 21st, 2005, 04:57 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Waiting for Patrick (Marignon). I just sent him a PM.
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Old March 21st, 2005, 03:07 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Sorry, I am in trouble downloading the mod-pack with dial-up. I should get it soon (hour) and then make a God. Thanks to Ironhawk for doing right and not getting BF Ulm! *Cheer*

Edit: I am in. (10:30 am, San Diego)
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