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Old March 20th, 2005, 07:54 PM

freykin freykin is offline
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Default Re: very strange problem involving TCP/IP multipla

That's the first place I looked when I was having problems, figuring that it would be something I was doing wrong.

I've tried running it straight off the install from the cd, at version 1.61, i think(don't recall which version it is on it), and patched to 1.91. In both cases, the same problem occurs.
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Old March 20th, 2005, 08:24 PM
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Default Re: very strange problem involving TCP/IP multipla

If it's generating a turn instead of taking you to the TCP/IP Host screen, then you must not be not selecting "TCP/IP Host" under connection type on the Game Mechanics screen. Are you sure the steps you are following in the manual are for TCP/IP hosting?
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Old March 20th, 2005, 09:19 PM
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Default Re: very strange problem involving TCP/IP multipla

You may need to be looking at the screen with the TCP/IP option on it when you hit "start game" in order for the setting to kick in.
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Old March 21st, 2005, 05:39 AM

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Default Re: very strange problem involving TCP/IP multipla

Geoschmo: Yes, I am following the steps in the manual for TCP/IP hosting, and I am choosing TCP/IP Host under connection type. We spent a good three hours last night trying to get it to work.

Suicide Junkie: *HEADDESK* You are my hero. That solved the problem. Every time we were going to mechanics first, making sure those were set right, and then going to set the game master password. Oh man.. I feel kinda stupid now

Thank you everyone who replied for helping me solve this. Now to find another night for a good all night spring break game
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