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  #1  
Old March 21st, 2005, 04:57 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Waiting for Patrick (Marignon). I just sent him a PM.
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Old March 21st, 2005, 03:07 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Sorry, I am in trouble downloading the mod-pack with dial-up. I should get it soon (hour) and then make a God. Thanks to Ironhawk for doing right and not getting BF Ulm! *Cheer*

Edit: I am in. (10:30 am, San Diego)
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Old March 21st, 2005, 05:09 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Ok, I restarted the server without "no client start". Whoever logs in first, just hit the Start Game button and it will generate the first turn. I would do it myself but I am at work and dont have a dom2 client here.

Edit: Hahah!!! that was quick. The prize goes to Ighalli who started the game like less than 5 minutes after my post. The first turn is now up
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Old March 21st, 2005, 05:19 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Done and done. May the best Man win!

I actually must have connected to the server right when you put it up! I thought "why can I use the start game button all of the sudden?" and checked here.
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Old March 21st, 2005, 07:18 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ighalli said:
Done and done. May the best Man win!
Cute, but I'm rooting for the best Catgirl
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Old March 21st, 2005, 08:04 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

So, as some of you have already seen the server currently has no timer. I did that cause I wanted to make sure people knew the game was up and running before putting any time limit on it. Once everyone is in and the first turn generates tho, would anyone have an objection to putting the game on 24hr quickhost?
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Old March 21st, 2005, 08:22 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ironhawk said:
So, as some of you have already seen the server currently has no timer. I did that cause I wanted to make sure people knew the game was up and running before putting any time limit on it. Once everyone is in and the first turn generates tho, would anyone have an objection to putting the game on 24hr quickhost?
Sounds fine to me.
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