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Old August 11th, 2001, 05:59 AM

Seth Seth is offline
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Thanks, I'm sure that'll come in handy. As I have more free time over the next few days, I'll probably start playing around and trying to balance out the ship sizes, costs, EPM, and the like. The bigger ships will get alot bigger..a dreadnought would be about 2000 kt to 2500 kt, and probably cost, just the hull, something like 15,000 to 20,000 minerals. I fear all of my recent reading of David Weber books has gone to my head and I'm getting just as stuck on big ships as he is.

Can a weapon mount modify any componate, or just weapons? This would help me greatly..and it's probably in that newbie question post...
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Old August 11th, 2001, 03:43 PM
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The components affected by a mount are determined by the weapon type entry.

You can have Direct-Fire, seeker, point defense, none, etc.

If you choose none, then the mount affects all non weapons. Unfortunately, this means that you can't make a mount to double internal hitpoints without allowing the player to double his armor strength too.

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The latest info on Pirates & Nomads (forum thread).
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Old August 12th, 2001, 12:07 AM

Seth Seth is offline
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Ok, thanks.

Also, what's the thoughts here on borrowing things from other people's mods? There was some things that I'd like to do that involve parts from other's mods, like the different ship sizes, PD missiles, and Sprint missiles from Devnullmod, some of the componates from P&N, like the machine shops, and, once MKSheppard is done with his, his "turret" weapon mounts. I don't want to take something if that's considered bad form.
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