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August 10th, 2001, 07:56 PM
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Second Lieutenant
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Re: Problem with retrofit
quote: Originally posted by Gimboid:
The error wasnt a case of selecting an enemies design to retrofit to, all the people it happened to would select their own designs of course. Its just that when the turn processed, they got their ship retrofitted to someone elses design, even if they didnt have the techs on the design yet.
So what was the solution?
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August 10th, 2001, 08:32 PM
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National Security Advisor
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Re: Problem with retrofit
There isn't one. It's a bug that has not been fixed yet.
Geo
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August 10th, 2001, 10:55 PM
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General
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Re: Problem with retrofit
Was the ship you were trying to retrofit part of a fleet? That's what I found was giving me that error; the program would try to retrofit the first ship listed in the fleet, rather than the ship that had been given the retrofit order.
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August 10th, 2001, 11:10 PM
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Corporal
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Re: Problem with retrofit
quote: Originally posted by capnq:
Was the ship you were trying to retrofit part of a fleet? That's what I found was giving me that error; the program would try to retrofit the first ship listed in the fleet, rather than the ship that had been given the retrofit order.
Don't be surprised if people now deliberately start putting ships into fleets in the hopes of getting new techs from enemy ship designs. Looks like we have another exploitable bug.
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August 10th, 2001, 11:32 PM
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Shrapnel Fanatic
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Re: Problem with retrofit
No, not really. Any tech you don't have, you cannot repair. Since you are retrofitting, the new components will be damaged. Plus, you can't retrofit to a larger size, so you can't get that tech either,
You get nothing from retrofitting to an alien design.
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August 10th, 2001, 11:54 PM
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General
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Re: Problem with retrofit
There's another problem with retrofitting, too. Any item with the same family will be substituted by an "upgrade" even if it is not for the vehicle in question. A small engine for fighters only, for example, will get placed in a ship. This is another example of the game not internally tracking the restrictions that players have when using the interface. You could not do this manually in the design screen because the components would not be visible.
[This message has been edited by Baron Munchausen (edited 10 August 2001).]
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August 11th, 2001, 01:35 AM
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Shrapnel Fanatic
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Re: Problem with retrofit
quote: There's another problem with retrofitting, too. Any item with the same family will be substituted by an "upgrade" even if it is not for the vehicle in question. A small engine for fighters only, for example, will get placed in a ship. This is another example of the game not internally tracking the restrictions that players have when using the interface.
That is more the fault of the components.txt file, and the modder who created it.
If you can save the design, and build one too, then there is a problem with the SE4.exe too.
Still, something with a simple fix in the moddable files should not be considered serious. It is a bug in the mod if you get fighter engines on your ships.
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The latest info on Pirates & Nomads (forum thread).
-< Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
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-< Download compatible EMPs for P&N v1.2 through v1.7>-
-< Download SJs latest AI Patcher>-
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-< Schlock Mercenary>- (great space-based webcartoon) -< First Strip>-
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