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  #1  
Old March 21st, 2005, 07:11 PM
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Endoperez Endoperez is offline
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Default Re: Random Picks and Modding...

In Master of Magic the problem was solved by combination of unit buffs and more powerful experience levels which only affects nationl units.
One thing I think would like is that summonables with 14+ stats would start with few experience stars and get their stats lowered so that it amounts the same thing. Then elite and experienced nationals would have some change of killing Devils etc, as they wouldn't have gotten the same bonuses as fast.
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Old March 21st, 2005, 07:18 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Random Picks and Modding...

Quote:
Graeme Dice said:
Spells that can significantly improve the abilities of normal troops at easier to reach research points than alteration 9.

Zen has done this in his mod and it is getting a serious workout in the Faerun game.

If you are in the camp who thinks SC's are too powerful then simply changing all units to have at least 1 base encumberance and removing lifedrain weapons works swell.
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Old March 21st, 2005, 08:12 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Random Picks and Modding...

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Huzurdaddi said:
Zen has done this in his mod and it is getting a serious workout in the Faerun game.
I didn't last long enough in that game to see how those changes worked, so what kind of effects are army of gold and lead having?
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Old March 28th, 2005, 03:05 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Random Picks and Modding...

Quote:
Graeme Dice said:
Quote:
Huzurdaddi said:
Zen has done this in his mod and it is getting a serious workout in the Faerun game.
I didn't last long enough in that game to see how those changes worked, so what kind of effects are army of gold and lead having?
Well I left the game about 25 turns ago since it was consuming literally 2 hours every night but soapyfrog kindly took over for me.

I had setup a huge blood hunting empire and tartarians factory. The combination is making for very large armies of fiends ( since contracts are cost inefficient on this map ) supported by army of gold/lead and weapons of sharpness. The combination is very effective. However the armies soapy is making ( I was planning on making them 50 fiends strong ) are much larger than I was planning ( he is going for 150-250 strong armies ) and so the weapons of sharpness is not covering all of the fiends. So SC's are able to living sometimes.

However sopay's huge armies are far more intimidating and they break down walls of any fort in 1 turn so it's a trade off ( he also does not have enough tartarians with 5E to make 50 fiend armies ).
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