|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				March 21st, 2005, 11:00 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 
	Quote: 
	
		| The Panther said: Pasha - Why did you spend 80 design points to get astral on a phoenix??? Air/fire is plenty ehough to make a rough and tumble, powerful immortal pretender. Personally, I am partial to a F9/A5(or 6) bless on my phoenix. Maybe I ought to try that for TC......
 
 |  I was just having fun to see what I could see.  I was playing by myself... so no risk... just fun.  He was a mind-burning, sulfur-hazing, wacked-out, never-dying bird!!     Spring/Autumn is a fun theme. |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2005, 01:47 AM
			
			
			
		 |  
	| 
		
			
			| 
 Captain |  | 
					Join Date: Jul 2004 Location: New York 
						Posts: 863
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 I have to withdraw from this game. 
 Some things just happened and in the morning I have to go away and wont be back for maybe a month.
 
 I will see you guys when I get back.
 
 Aku
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2005, 09:35 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 Bye, Aku.  Catch you when you return. |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2005, 11:24 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Feb 2005 
						Posts: 693
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 Sorry to see you go Aku.  I've removed you from the list.
 
 We have 2 votes for ringworld.  Should we use this map instead?
 
 I will update the victory condition to be 55% of provinces, I may fiddle with the number right before we start, but I won't change it drastically unless everyone wants me too.
 
 Still waiting on pretenders from a lot of people.  I'll start PMing them (not The Panther or Boron, since I presume they are working on them).
 |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2005, 07:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 I am easy about the map, as long as it is not a BIG map.  I've never done ringworld... so that might be fun. |  
	
		
	
	
	| 
			
			 
			
				March 22nd, 2005, 09:04 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Feb 2004 Location: SoCal 
						Posts: 158
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 What races are still available?  I've researched the mods you require and think I can adapt...(I hope!)
 Thanks!
 
				__________________***
 
 -ef
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2005, 09:33 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 
	Quote: 
	
		| En Forcer said: What races are still available?  I've researched the mods you require and think I can adapt...(I hope!)
 
 Thanks!
 
 |  See the first post in this thread!! |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2005, 04:56 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Oct 2003 
						Posts: 56
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 Play ringworld, I've never had the chance to watch anyone playing one of my maps     
There are more than 2 neighbors per player, you can take the spoke elivators to remote destinations.  And look at the spoke locations with the editor before you play, so no one has an unfair atvantage... |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2005, 06:16 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Feb 2004 Location: SoCal 
						Posts: 158
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 This will be new for me.  A race I've never played, on a map I've never played, against people I've never played and rules I've never tried.
 God I love this game...
 
 (Pythium pretender submitted)
 
				__________________***
 
 -ef
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2005, 06:31 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: May 2004 Location: Bavaria , Germany 
						Posts: 2,643
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Slugfest 3 (open) 
 Just sent my pretender     . |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |