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March 22nd, 2005, 04:43 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
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Re: Space Art
Cool... I have an urge to make an animation of ships battling with APBs now. If people would upload their models in a format that can be imported into Lightwave, I could do so 
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March 22nd, 2005, 07:06 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
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Re: Space Art
Oooo... look at the purty lights....
Side note: What is the difference between DoGA L3E and regular DoGA L3???
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March 22nd, 2005, 10:16 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Space Art
I am not sure, I think high res models.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 22nd, 2005, 10:26 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Art
There's no stars in the background! Otherwise, good work as usual.
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March 23rd, 2005, 04:03 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Space Art
I did that dilibrately. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 23rd, 2005, 09:52 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
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Re: Space Art
Comeon, please give me models to make animated space battle...
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March 23rd, 2005, 12:46 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
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Re: Space Art
Well, in the E series Team DoGA rebuilt some of the parts to fix glitches, added some new parts, added a blinking highlight to the preview window so you know which part you're working on, added support for the new part library format, made some minor changes to the user interface, and they have generally applied all they new bug fixes to the e series first. I'm sure there are even more things done, but I don't read Japanese beyond what the various web services can translate for me.
--
TAZ
NullAshton, DoGA exports DXF, X, VRML, and SUF. I don't think LW can read any of those except for DXF. And with DXF, only the geometry data (not the textures or colors or material settings) would most likely get imported.
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