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  #11  
Old March 23rd, 2005, 04:03 AM
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Default Re: Space Art

I did that dilibrately.
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  #12  
Old March 23rd, 2005, 09:52 AM
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Default Re: Space Art

Comeon, please give me models to make animated space battle...
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  #13  
Old March 23rd, 2005, 12:46 PM
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Default Re: Space Art

Well, in the E series Team DoGA rebuilt some of the parts to fix glitches, added some new parts, added a blinking highlight to the preview window so you know which part you're working on, added support for the new part library format, made some minor changes to the user interface, and they have generally applied all they new bug fixes to the e series first. I'm sure there are even more things done, but I don't read Japanese beyond what the various web services can translate for me.
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NullAshton, DoGA exports DXF, X, VRML, and SUF. I don't think LW can read any of those except for DXF. And with DXF, only the geometry data (not the textures or colors or material settings) would most likely get imported.
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  #14  
Old March 23rd, 2005, 06:33 PM
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Default Re: Space Art

Thanks Todd.
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