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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old March 23rd, 2005, 10:46 PM

Scott Hebert Scott Hebert is offline
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Default Re: ArcoBlood Mod Finished

Y'know, anyone who can say Blood magic deals with life sickens me.

I agree with Arryn that Unholy priests are much more thematic for Blood nations than Holy priests.

I mean, come on. If you kill people for their blood, a logical next step is to use the bodies for SOMETHING, right?
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  #2  
Old March 23rd, 2005, 11:00 PM
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Default Re: ArcoBlood Mod Finished

Arryn seems to think of it like I do. Blood magic is evil and all, but has nothing to do with necromancy (and thus the current unholy magic). The manual describes blood magic on page 25.

Quote:
It is the vital force inherent in all life.
Quote:
Y'know, anyone who can say Blood magic deals with life sickens me.
So I suppose you're not a big fan of the devs?

I can see why the devs decided not to focus on good and evil. After all, We're Good and They're Evil. It seems to me like angels in the same armies as demons, and the commanders leading the demons banishing undead and bolstering morale is kind of silly. I would rather see some form of morality implemented.

Edit : I can't spell.
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Old March 23rd, 2005, 11:22 PM
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Default Re: ArcoBlood Mod Finished

Quote:
Ighalli said:
It seems to me like angels in the same armies as demons, and the commanders leading the demons banishing undead and bolstering morale is kind of silly.
Yes. Since when do demons and zombies need their morale bolstered? I also think that having angel-summoning spells in "astral" rather than in "holy" is silly. It only makes sense from the perspective that since summoning devils is via Blood (and not Unholy), then the counterpart of summoning angels must be something other than holy, ergo Astral. It also relates to the mechanic of using up some "object" (pearls or slaves) in the summoning process, which cannot be done in holy/unholy as those two magics have no related consumable objects.

Holy (or unholy) power should derive from a nation's dominion strength (not its max candle height, but the sum total of all its candles). The bigger and/or more devout the nation, the more holy/unholy power it should be able to wield. Alas, I don't think I'll see such a change even in Dom 3.
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  #4  
Old March 24th, 2005, 12:36 AM
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Default Re: ArcoBlood Mod Finished

Well, I certainly dont see anything 'evil' about digging up my old Kings and ancestors and their pet snakes, and giving them false life. However, taking my loyal peasants 13 year old daughter and sacrificing her blood to summon devils out of hell does seem a bit, er, less than good.
I must say that what I really do like about Dominions is the more realistic 'Im good everyone else is Evil' stance. After all, history is written by the winners And theres nothing more fun than backing up your devils with some priests casting smite daemon on the 'evil' enemy...
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Old March 24th, 2005, 01:00 AM

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Default Re: ArcoBlood Mod Finished

Quote:
The_Tauren13 said:
I must say that what I really do like about Dominions is the more realistic 'Im good everyone else is Evil' stance. After all, history is written by the winners
I very much agree, I would hate to see some kind of rigid good and evil system as in other fantasy games. Death magic is not really any more evil than any of the other paths that summon things that kill people. According to Illwinter's description of blood magic, it is not the magic itself that is evil, simply that for most spells so much blood is required that it is impossible without killing people.

And I don't have a problem with angels taking astral magic, they are simply one more type of magical being that can be bribed/bound with magic gems
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  #6  
Old March 24th, 2005, 01:06 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: ArcoBlood Mod Finished

Quote:
Arryn said:
Holy (or unholy) power should derive from a nation's dominion strength (not its max candle height, but the sum total of all its candles).
Thats an interesting idea. I heard (read, actually) somewhere that there will be (un)holy gems in Dom III. Maybe your (un)holy gem income could be directly proportional to your total dominion...
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  #7  
Old March 24th, 2005, 01:14 AM
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Default Re: ArcoBlood Mod Finished

Quote:
Scott Hebert said:
Y'know, anyone who can say Blood magic deals with life sickens me.
(snip)

That sickens you? Blood of the LIVING/DYING is used to fuel the power of the spell, which implyies that the loss of LIFE is used as fuel. Therefore LIFE powers blood magic. I never inteded that is wasn't inherently EVIL. Nor did I intend that it was good.

The term UNHOLY implies something unclean or evil. Perhaps because unlife is unnatural. Whether or not it is EVIL is moot (moot means arguable by the way, look it up!).

HOLY implies a direct opposite of UNHOLY and should therefore counter it. It does also counter blood to some minor extent. Therefore, blood magic is also unnatural or unclean. Whether or not it is EVIL is moot. You see? It's philosophy, to defend unholy is to defend blood.

Edited to include:
Moot - subject for debate
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  #8  
Old March 24th, 2005, 01:29 AM
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Default Re: ArcoBlood Mod Finished

Quote:
BigDaddy said:

... Blood of the LIVING/DYING is used to fuel the power of the spell, which implyies that the loss of LIFE is used as fuel. Therefore LIFE powers blood magic. I never inteded that is wasn't inherently EVIL. Nor did I intend that it was good.


Oh come on now BigDaddy! Isn't killing people about DEATH?

I propose that all blood and death priests have UNHOLY.
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  #9  
Old March 24th, 2005, 01:35 AM
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Default Re: ArcoBlood Mod Finished

Hey Hey theres, no reason to get mad BigDaddy, we're all friends here. It was my intent that Blood of the LIVING was used to cast the spell. With death as an unfotunate consequence. Otherwise we wouldn't use up bloodslaves.

(argument continues)

I support any combination that is thematically defensible (or even defended for that matter)!
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  #10  
Old March 24th, 2005, 03:23 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: ArcoBlood Mod Finished

About the mod:

I like the mod since I love blood nations. And this makes for a 1st rate blood nation. Really 1st rate.
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