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March 24th, 2005, 04:23 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Shepherds of Creation Game 1 Thread
Well, lightning bolt is probably your best bet. Star fires is not very stellar. Solar rays only works against undead and demons. If you had paralyze, I'd suggest that, as it would help to take the sea trolls out of the fight. If you had a storm in the battle, then go for Summon Storm Power, followed by thunder strikes.
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March 24th, 2005, 07:45 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Shepherds of Creation Game 1 Thread
Quote:
Graeme Dice said:
Well, lightning bolt is probably your best bet. Star fires is not very stellar. Solar rays only works against undead and demons. If you had paralyze, I'd suggest that, as it would help to take the sea trolls out of the fight. If you had a storm in the battle, then go for Summon Storm Power, followed by thunder strikes.
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Hmmmm... No storm, but I'll go for lightning bolts. Thanks for the advice; I thought Solar Rays damaged everything but additionally set undead afire.
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March 28th, 2005, 01:32 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Shepherds of Creation Game 1 Thread
A very interesting epic battle with Marignon in Gryphon Spires. 300 maenads, 150 wolves, 35 fall bears and kithaironic lions vs. 35 sea trolls, winter wolves, summer lions and fire snakes, 80 heavy Marignon troops and a juggernaut. Marignon had some good battlefield magic casting falling frost, and a host of fire spells. In the end the swarm over came them though.
In other news, Atlantis now has an equipped water queen whacking Marignon armies and clearing the way to the throne of the world.
How is it going for Caelum? Is the siege on your capital breakable?
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March 28th, 2005, 02:53 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Shepherds of Creation Game 1 Thread
That is interesting news. I wondered why Marignon was pulling back; I expected a huge attack last round. But I guess they have a new front now.
Looks like I better hurry if I want to take the throne... but I don't have anything to take it with. Ooops! 
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March 28th, 2005, 12:16 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Shepherds of Creation Game 1 Thread
Quote:
quantum_mechani said:
How is it going for Caelum? Is the siege on your capital breakable?
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Yeah, it should be 2-seraph job...
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March 29th, 2005, 08:22 AM
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Re: Shepherds of Creation Game 1 Thread
I'm having trouble connecting again. Anyone else?
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March 29th, 2005, 08:53 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Shepherds of Creation Game 1 Thread
Yep, it seems down again... why don't you PM Kristoffer?
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March 29th, 2005, 12:16 PM
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First Lieutenant
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Join Date: May 2004
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Re: Shepherds of Creation Game 1 Thread
I usually have to connect twice in quick succession to get on.
The first connection always fails, but if I attempt a second connection the moment its clear the first attempt has hung, I get on without a problem.
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March 30th, 2005, 03:48 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Shepherds of Creation Game 1 Thread
Quote:
Mark the Merciful said:
I'm having trouble connecting again. Anyone else?
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Why not just do what you did in mosehansen's "Try Something New" game and not bother taking 10 or 20 turns in a row?
Once again, you couldn't be bothered to go AI, but can play other games? Thanks for yet again screwing over the people in a game (he _had_ twice as many provinces as the next highest, highest dominion, etc, on a World map, and just ... stopped ... playing ...)!
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 30th, 2005, 04:28 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Shepherds of Creation Game 1 Thread
Yeah there seems to be a certain subset of players who do that... endless staling, without the decency to go AI.
I think that in future games I host any player that stales three turns in a row will automatically be set to AI.
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