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Old March 25th, 2005, 04:41 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Ideas for new Star Wars mod

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Strategia_In_Ultima said:
Perhaps multiple types (i.e. races) of bounty hunters. The Empire can build BHs of races such-and-such, the Rebels can use such-and-such, the Trade Federation such-and-such.....
That would be fine, but one of the things I dislike about a lot of Mods is duplicate techs: several different techs that do exactly the same thing, but are called something different. This mod will have no duplicate techs.
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Old March 29th, 2005, 04:39 AM
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Default Re: Ideas for new Star Wars mod

Quote:
Urendi Maleldil said:
Quote:
Strategia_In_Ultima said:
Perhaps multiple types (i.e. races) of bounty hunters. The Empire can build BHs of races such-and-such, the Rebels can use such-and-such, the Trade Federation such-and-such.....
That would be fine, but one of the things I dislike about a lot of Mods is duplicate techs: several different techs that do exactly the same thing, but are called something different. This mod will have no duplicate techs.
That's what I mean; the Empire uses, say, robot BHs which are rather large and don't posess that much attack power but who have better resistance and cost less, while the Rebel Bothans cost more and are easier to kill, but are smaller and have a better attack. You could make one Bounty Hunter tech, and then use racial techs (Rebel, Empire, Trade Federation etc.) to specify the type of bounty hunter(s) you can use, like P&Ns techs, where Research gives three types of research centers but where the Normal/Pirate/Nomad racial techs specify which version you can use.
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Old March 30th, 2005, 08:41 PM
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Default Re: Ideas for new Star Wars mod

Here's the list of races that will be in the mod right now:

Old Republic
Separatists
Galactic Empire
Rebel Alliance
New Rupublic
Imperial Remnant
Ssi-Ruuk
Yuuzhan Vong

I want to add at least two more, but I don't know enough about the Extended Universe to decide what ones would be best.

Here are some races I've heard about, but don't know anything about:

Hapans
Black Sun
Hutt Syndicate
Sith
Yevethan
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Old March 31st, 2005, 02:54 AM

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Default Re: Ideas for new Star Wars mod

Here's some other ideas for races

The Mandalorians (almost a must)
The Corporate Sector Authority
The Tion Hegemony
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Old March 31st, 2005, 08:04 AM
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Default Re: Ideas for new Star Wars mod

Quote:
Urendi Maleldil said:
<snip>
Here are some races I've heard about, but don't know anything about:

Hapans
Black Sun
Hutt Syndicate
Sith
Yevethan

The Black Sun is an underground criminal organization, you could give them a lot of additional intel projects and more efficient intel gatherers while making their weapons less effective.

The Hutt have never really taken to space I believe.

The Sith are extremely ancinet as a race, and died out IIRC over 1000 years before Episode 1. Could be even earlier.

Hapans and Yevethan mesa not knowen anything about.

Oh, but you could make the Hutts a Neutral race. You could also do that for the Gungans - I read somewhere that after Ep1, the Gungans founded their first offworld colony. Other possible Neutral races:

Naboo
Mon Calamari
Wookiee
perhaps more to come
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Old April 1st, 2005, 03:31 PM
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Default Re: Ideas for new Star Wars mod

Ha! Gungans in space. There goes the universe.
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