|
|
|
 |

March 25th, 2005, 05:30 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: BF Ulm mod announced
One small problem with this change, Endo.
A Vampire Count, without Empowerment, cannot summon a Vampire Count OR forge a Blood-enhancing item.
Small problem, I say. Nothing major, and this is certainly better than the current state of affairs.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

March 25th, 2005, 05:35 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: BF Ulm mod announced
I know that. However, Blood Slaves are cheap. Empowerment takes 45 slaves, which is maybe 10 succeeded hunts in 10k+ population provinces. And Construction 2 gives you Skull Staves.
This only works if Counts are BBDD and Sanguine Heritage is BBBDDD. I'm not sure anymore.
|

March 25th, 2005, 05:42 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: BF Ulm mod announced
It is. However, it's Construction-4 for Skull Staves, isn't it?
And, really, with base BF Ulm's 'issues' with Blood Hunting, 45 slaves to get to Blood-3, plus another 44 for the Count, is really expensive, especially when you take into consideration the death scale.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|

March 25th, 2005, 05:56 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: BF Ulm mod announced
I didn't mean this to solve ALL their problems. The one I modded is a much better situation than before, and it gives Black Forest the *possibility* of getting Vampire Counts without pretender. However, it doesn't make that easy. Maybe Wolfherds, or Members of the First and/or Second Tier should get a Blood Hunt bonus (#douse 1 is probably enough, although I have no numeric data).
And although I don't like that aspect of these Replacement (or Null, as Saber Cherry calls them) mods, you aren't limited to Death scale on this mod...
|

March 25th, 2005, 06:00 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: BF Ulm mod announced
Oh, really?
I might have to try that. 
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|