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  #1  
Old March 25th, 2005, 05:30 PM

Scott Hebert Scott Hebert is offline
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Default Re: BF Ulm mod announced

One small problem with this change, Endo.

A Vampire Count, without Empowerment, cannot summon a Vampire Count OR forge a Blood-enhancing item.

Small problem, I say. Nothing major, and this is certainly better than the current state of affairs.
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Old March 25th, 2005, 05:35 PM
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Default Re: BF Ulm mod announced

I know that. However, Blood Slaves are cheap. Empowerment takes 45 slaves, which is maybe 10 succeeded hunts in 10k+ population provinces. And Construction 2 gives you Skull Staves.

This only works if Counts are BBDD and Sanguine Heritage is BBBDDD. I'm not sure anymore.
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Old March 25th, 2005, 05:42 PM

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Default Re: BF Ulm mod announced

It is. However, it's Construction-4 for Skull Staves, isn't it?

And, really, with base BF Ulm's 'issues' with Blood Hunting, 45 slaves to get to Blood-3, plus another 44 for the Count, is really expensive, especially when you take into consideration the death scale.
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Old March 25th, 2005, 05:56 PM
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Default Re: BF Ulm mod announced

I didn't mean this to solve ALL their problems. The one I modded is a much better situation than before, and it gives Black Forest the *possibility* of getting Vampire Counts without pretender. However, it doesn't make that easy. Maybe Wolfherds, or Members of the First and/or Second Tier should get a Blood Hunt bonus (#douse 1 is probably enough, although I have no numeric data).

And although I don't like that aspect of these Replacement (or Null, as Saber Cherry calls them) mods, you aren't limited to Death scale on this mod...
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Old March 25th, 2005, 06:00 PM

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Default Re: BF Ulm mod announced

Oh, really?

I might have to try that.
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