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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old March 27th, 2005, 06:13 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Recruitable Mage Rebalance - seeking comments

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Huzurdaddi said:
And they would suck. You don't add strength to that damage
It's superior to a wraith sword if your commander has less than 3 more strength than the protection of the units he is facing. Depending on your enemies, 12 damage will be enough to kill them in one hit anyways. It also never misses, so you don't have to worry about missing an Allfather running around with air 9 and a defense score in the 30's. Plus, you'd get two of them for each wraith sword at that cost.

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And against lifeless units you lose all of the time, period, end of story.
Well, except for a few cases, most lifeless units are best dealt with via a charcoal shield. No amount of life drain is ever going to help you there.
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Old March 27th, 2005, 04:22 PM
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Default Re: Recruitable Mage Rebalance - seeking comments

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Graeme Dice said:
Plus, you'd get two of them for each wraith sword at that cost.
Youre making the foolish assumption that the skull standards cost would remain the same under such a mod.
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Old March 28th, 2005, 12:41 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Recruitable Mage Rebalance - seeking comments

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The_Tauren13 said:
Youre making the foolish assumption that the skull standards cost would remain the same under such a mod.
How is that a foolish assumption? Most people will not manage to catch everything that allows what they consider to be "overpowered" tactics when they make their mods. If they increase the costs on skull standards and wraithswords, then they'll have to do the same to skullfaces and skull staves, since they all allow drain life to be cast. They'll also have to increase the cost of demiliches, wraith lords, mound fiends, and a nearly endless list of summoned units and commanders. Eventually, you'll be left with nothing more than sending large numbers of heavy infantry at each other, with the victory going not to the better player, but to the player who picked a good bless effect and/or one of the nations with good infantry.
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