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				March 27th, 2005, 07:36 AM
			
			
			
		  
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				Re: Unit Cost Equation
	
			 
             
			
		
		
		
		Alchemist, Anathemant Dragon, Hangadrott and Navigator have special abilities that are not counted in: alchemy bonus, fire immunity and heat, glamour, and sailing. And as Pan, Niefel Jarl, Carpicorn and Hangadrott are all physically powerful and undercosted, it seems this new formula doesn't take physical stats into account to the same extent than Illwinter does. 
Also, is seems that priestly magic should rise exponentially (or at least in a rising curve, if that makes sense) so that Holy 4 is much better than twice Holy 2.  
 
For the cheap ones, it seems part of the problem is that capital-onlyness does not reduce the price. Circle Master is the most cost-effective mage in the game before your modifications, so that might not be as bad as it looks.  
 
Also, quite a many of them have priestly magic. I think 13 of these 20 units have priestly magic. Asmeg Jarl might have some, but Troll King, Circle Master, Pan, Navigator, Capricorn and Alchemist do not. Others do have atleast some, IIRC. You might want to check out holy magic again. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 08:23 AM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Some of the units that your formula report as overpriced are intentionally overpriced for thematic reasons, such as the Lizard King. I imagine people still buy him occasionally just for the fanaticism. Others, as Endoperez pointed out have special abilitites, Pan has autosummon, Niefel Jarl Cold Aura etc. Among the underpriced some are cheaper because they are rare independents, such as the circle master. 
 
If one were to put any stock into your formula the most conspicous offender is probably the Sidhe champion, since he besides being underpriced has a few extra abilities. On the other hand he is home site only. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 08:30 AM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys. 
 
Sidhe Lord and Sidhe Champ seems to be way overpriced with your formula. Why is the sidhe lord more expensive than the hangadrott? The hangadrott is better in every way except that he can't wear shoes IIRC. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 09:19 AM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		I don't think a mage formula is any more relevant to Niefel Jarls as to Ice Devils.  They aren't mages so much as supercombattants with free magic paths...  that can go underwater... 
 
Jarls and Ice Devils are similar, but nobody thinks of Ice Devils as mages. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 12:06 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		There are some database errors in the magic paths. Oops!    The errors are  
sporadic, so I doubt that the formula will change much. I will repost after I  
correct the problem.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 02:20 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Here is the corrected version. 
Cost = (2.7 * MagicRes) + (.6 * TacMove) +  (.7 * RegLdr) +  
(29.4 * FullRand) + (37.2 * ElemRand) + (26.9 * SorcRand) + (37.5 * Blood) +   
(30.6 * Death) + (32.8 * Earth) + (33.2 * Fire) + (37.8 * Nature) +  
(31.8 * Astral) + (33.2 * Water) + (16.3 * Holy) + (30.8 * Unholy) +   
(2.5 * Att_Def) + (12.9 * Air_Prec) + (11.0 * HP_Str)
 
Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.5) / 3.2)
 
Air_Prec = ((Air - .3) / .7) + ((Prec - 10.6) / 1.9)
 
HP_Str = ((HP - 12.8) / 8.1) + ((Str - 10.5) / 3.2)
 
Here are the mismatch lists. The lists changed a little, so I also include the 
ones that dropped off.
 Code:
 Mage            Real_Price   Formula 
 
Starspawn            150     294 
Sorceress            110     200 
Centaur Hierophant    80     166 
Asmeg Jarl           160     241 
Troll King           150     229 
Master 5 Elem        190     269 
Witch Doctor          80     144 
Sidhe Champion       140     203 
Amber Clan Mage      160     220 
Circle Master        100     160 
 
Garnet Priestess     100     153 
Theurg               150     210 
*Sidhe Lord          280     274 
Grand Master         270     317 
 
 
Warrior Mage         200     142 
Pan                  350     290 
Hydromancer          180     117 
Starspawn            280     216 
Navigator            180     102 
High Priest of Sun   390     306 
Lizard King          280     179 
Capricorn            350     247 
Anathemant Dragon    360     232 
Alchemist            300     122 
 
*Arch Theurg         380     339 
Niefel Jarl          500     443 
*Hangadrott          400     361 
 
 
* These had database errors earlier. 
  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 02:40 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Since there is a Starspawn in both lists, maybe it would be better for you to make sure which one is which... I haven't played R'lyeh in a long time, and can't remember which one is cheaper. Also, which Sorceress is that on the upper list? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 07:01 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Endoperez, your hunch was right. The starspawns got switched somehow, so  
the more expensive one matches well. Same problem with the sorceresses.    
Oh, well, maybe next weekend.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2005, 01:52 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Kristoffer O said: 
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys. 
			
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 As much as I hate to disagree with one of the game developers...
 
Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.
 
	Quote: 
	
	
		
			
				Sidhe Lord and Sidhe Champ seems to be way overpriced with your formula. Why is the sidhe lord more expensive than the hangadrott? The hangadrott is better in every way except that he can't wear shoes IIRC.  
			
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 At a guess, because the Sidhe Lord has Air and Nature magic.  The IW formula assumes equal paths have equal costs.  Sushi's doesn't.
 
As for my own thoughts, most of these have small path levels.  If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels.
 
The Circle Master can be removed, as it is not an offender.  He should cost about 160; in fact, at 100 he is the most under-costed mage in the game, on a percentage basis.
 
The Master of the 5 Elements is the most obvious mage that I base my comments on.  
		
	
		
		
		
		
		
		
			
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				March 28th, 2005, 01:56 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs.  According to IW, magic paths have progressively increasing costs, and you have a simpler 'cost-per-level' scale. 
 
If you go by IW costing, 2 in a single path is worth almost twice that of 1 in 2 paths. 
 
About the only other concern I have is: where does the High Seraph fall? 
		
	
		
		
		
		
		
		
			
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