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March 27th, 2005, 09:15 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
These combat images will be distributed with the next version, but since I finished them I thought some of you would like to have them now. Here are the previews:
Download them in .zip format above!
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March 28th, 2005, 03:40 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Space Food Empires!
Why not add them to the imagemod combat pack?
__________________
Things you want:
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April 1st, 2005, 12:48 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Greetings.
Continuing to work away on version 0.20, which will feature a somewhat modified armor and shield system to alleviate some problems that were occuring with certain design combinations. This version will also add a few more components and facilities that I passed in the first two releases, plus some new images. Lastly I want to make some enhancements to the current basic AI to help encourage people to try the mod to expediate testing. 
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April 10th, 2005, 02:50 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Still working away on version 0.20, including the addition of a whole new slew of minor racial tech areas as follows: - Spice Experts
- Enzyme Experts
- Fighter Experts
- Combat Experts
- Mine Experts
- Composting Experts
- Photosynthesis Experts
- Food Poisoning Experts
- Food for Hire
- Cargo Experts
Most of these minor racial areas provide a few unique components or facilities for a mere 250-500 points. Thanks for all the brainstorming help on the IRC channel!
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April 29th, 2005, 01:54 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Space Food Empires!
So how is it ? I have to admit i didnt downloaded your mod yet. Do you expect version 0.20 to reach soon, or should i go about creating a PBW game with version 0.11 ? If so, who would like to participate ?
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April 30th, 2005, 12:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
So how is it ? I have to admit i didnt downloaded your mod yet. Do you expect version 0.20 to reach soon, or should i go about creating a PBW game with version 0.11 ? If so, who would like to participate ?
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Working on it right now! Version 0.20 is taking a bit longer to do since I added 10 new advanced traits with a bunch of new techs and/or re-arranged techs plus gaming time divided between the beta and my regular pbw.
I don't think 0.11 would make for good pbw-ing but 0.20 will. Maybe in a week?
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May 14th, 2005, 04:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Space Food Empires!
So, how is it ? 
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May 14th, 2005, 07:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
So, how is it ?
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Probably better with a good sauce.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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