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August 13th, 2001, 12:01 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Population not happy... and I\'m MAD!!
Someone wrote that Neutral is a poor choice, as your people get grumpy about almost everything. He suggested that either peace loving bunnie kissers or war mongering bunnie eaters were easier to please.
Another person outlined how he build units with no guns or shields. They are cheap and still count towards pacifying your population. Don’t do any good in an invasion, which isn’t usually a problem.
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August 13th, 2001, 12:05 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: Population not happy... and I\'m MAD!!
Neutral population types like non-intercourse-treaties - makes their happiness rise significantly. They are not into changes, so staying with the same treaty could also be a clever move.
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August 13th, 2001, 06:13 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Population not happy... and I\'m MAD!!
"Seriously, Troops stationed on planets improve happiness, as to fleets in orbit around colonies."
No! Bad idea!  Neutral gets mad at EVERTHING. Go check the happyness file. The only thing that calms them down are No Treaty, Non-intercourse, and the passage of time. PITA.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 13th, 2001, 06:34 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Population not happy... and I\'m MAD!!
Yes the neutral type happiness is suicidal if you don't modify the file! And the name "neutral" is incorrect, it should be xenophobic (as a Swiss I should know what neutral really means  ).
So either you modify the happiness file to balance better the different types (if I am not completely wrong this can be done even for an ongoing game), or never choose this type again.
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August 13th, 2001, 07:43 PM
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Private
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Join Date: Dec 2000
Location: Minneapolis, MN, USA
Posts: 36
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Re: Population not happy... and I\'m MAD!!
You really must look at the file HAPPINES.TXT to see what the modifiers are for a neutral race. Only two diplimatic changes help a neutral: Breaking a treating or non intercourse. All other status give you a negative hit. A neutral player should always establish non intercourse before something like Trade and Research. What ever you do, do not increment your status one stage at a time: Trade, Trade & REs, Mil Alliance, Partnership.
Neutrals have a natural recovery rate higher than other races. The are as someone said, Xenophobic when you look at what you should not do. Even winning battles makes Neutrals unhappy while it makes peaceful races happy. Neutral is better in a game with very vew players. Large games (many races), favor the other two heavily.
If you play neutral, you should consider researching troops and psychology right away to get some positive modifers.
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August 14th, 2001, 05:09 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
Posts: 409
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Re: Population not happy... and I\'m MAD!!
I'm playing this game with a full-tech start, and my partner happens to be Phoenix-D.  I don't think you can modify the happiness.txt file in the middle of a PBW game can you? That's cheating! So is LOOKING at the file... but guess what? I'm going to take a look at it!
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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August 14th, 2001, 06:05 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Population not happy... and I\'m MAD!!
Your best bet is pacification facilities and troops. I misspoke, troops do make them happier..
Pick your battles carefully, since every time you fight them people will get pissed.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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