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  #1  
Old March 31st, 2005, 11:34 PM
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Default Re: What Kind Of Games Would You Like To See Made?

4th generation warfare. See:
http://www.d-n-i.net/second_level/fo...on_warfare.htm
http://globalguerrillas.typepad.com/...urth_gene.html
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  #2  
Old June 2nd, 2005, 08:18 PM
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Default Re: What Kind Of Games Would You Like To See Made?

Dear Instar,

Completely off-topic but regarding your tag line:

When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.

Shouldn't the toast be strapped to the cat's feet, butter side up?

Makes you laugh when you think enough of the phrase to make it your tag line and I think of it enough to spend time analyzing the mechanics of the buttered-cat array and reply to you!

Best regards.
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  #3  
Old June 3rd, 2005, 05:46 PM
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Default Re: What Kind Of Games Would You Like To See Made?

With the buttered toast strapped butter-up to the cat's back, it will always try to invert the cat so that it lands buttered-side down. The cat will always try to invert so that it lands feet first. Neither will ever be able to happen.

If you put the toast on the cat's feet, both will orient in the same direction, resulting merely in falling. Of course, if the butter is facing upwards towards the cat's belly, you will either have the same affect as strapping it to it's back, or the legs will break and contort into odd angles so that the buttered side lands face down and the cat lands on its feet simultaneously.
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Old June 5th, 2005, 07:52 PM
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Default Re: What Kind Of Games Would You Like To See Made?

Quote:
Chet_Makuch said:
Dear Instar,

Completely off-topic but regarding your tag line:

When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.

Shouldn't the toast be strapped to the cat's feet, butter side up?

Makes you laugh when you think enough of the phrase to make it your tag line and I think of it enough to spend time analyzing the mechanics of the buttered-cat array and reply to you!

Best regards.
Yeah, that's been my sig for quite some time now... I found it somewhere and thought it was interesting, so it works.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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  #5  
Old June 20th, 2005, 02:40 PM

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Default Re: What Kind Of Games Would You Like To See Made?

I would like to see the classic Avalon Hill board games (especially ASL) converted to the PC with sophisticated AI. Also, The Gamers board game conversions (especially the OCS series). It would finally allow me to play these games when I could never find an opponent before and had to sell them all.
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  #6  
Old July 11th, 2005, 04:24 PM
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Default Re: What Kind Of Games Would You Like To See Made?

Master of Magic with Medieval Total War combat system.
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  #7  
Old July 14th, 2005, 11:27 AM
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Default Re: What Kind Of Games Would You Like To See Made?

There was a released game based on ASL (about 8-10 yrs, ago). I bought it and I couldn't even tell you the name of the game. It was in 'real time' and quite annoying to play! While you were giving your units on the north part of the map, the computer was chewing up your units on the south. I watched as one of my units just got shot up while standing there. If you didn't give them orders they would stand there and be a target. This was one game where pausing and giving orders would have worked better than the real time mode where pausing the game just lets you look at who's about to get whacked! You just can't compete with the speed of the computer to issue orders and run real time. Needless to say, I'm not a big fan of 'real time', unless it's a flight type simulator or you just have one unit to command. A good 'real time' game that I enjoyed was Breach 3. You could pause the game and give orders to each unit while paused.
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  #8  
Old April 1st, 2005, 02:57 AM
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Default Re: What Kind Of Games Would You Like To See Made?

Quote:
Joe 98 said:
This is now in development by Gary Grisby and the team from 2by3games.

He is an independent developer and no publisher has been announced............

-
I'm not sure if this is the game you're talking about, but "Gary Grigsby’s World at War" was announced as available via a competing publisher as of tonight.

Blue's News has the press release.

-Hiro_Antagonist
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  #9  
Old April 1st, 2005, 03:40 AM
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Default Re: What Kind Of Games Would You Like To See Made?

A game about pants would be nice.
or badgers
badgers wearing pants
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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  #10  
Old April 1st, 2005, 09:56 AM
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Default Re: What Kind Of Games Would You Like To See Made?

I would also like to see a game made that takes the best of a game like Starfury and mixes it up with a game like KOTOR.

A quest based land/space RPG flight sim. You can go from planet to planet, simular to Freelancer, but instead of just being able to go to one or two locations, you can do what you do in KOTOR and go on quests about the planet in the 3rd person view.

In space it would be like in Freelance and Starfury.
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