|
|
|
|
March 28th, 2005, 03:44 AM
|
Private
|
|
Join Date: Mar 2004
Location: Philadelphia
Posts: 26
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Differntiating Hull Sizes
I'm wondering if there is a way to make the hull sizes for various classes race-specific or tech-specific. The rational being that some race might be a bit smaller than average, and thus able to cram more components into a given class of ship, or that a tech might be developed to improve the miniaturization of components, and thus again cram more stuff into less space. It appears that the hull sizes are global, since they are given in a global file, but is there a means to override this file, or otherwise amend its strictures, without making a global change?
-- Mal
__________________
Of two choices, I always take the third.
|
March 28th, 2005, 03:59 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Differntiating Hull Sizes
Then again, their ships might be a bit smaller than average, to fit their body size...
Nevertheless, you might be able to achieve the desired effect by using CompEnhancement.txt to create a racial "weapon mount" that scales the size of everything down. This would probably require additional racial weapon mounts to replace the regular ones for that race as well.
|
March 28th, 2005, 03:59 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Differntiating Hull Sizes
Sure. Just set up a racial tech requirement on the hull sizes instead of just "ship construction".
__________________
Things you want:
|
March 28th, 2005, 12:26 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Differntiating Hull Sizes
If you are interested in cramming more stuff in a given hull size, you can make a mount system that reduces the size of components. You can make mounts have tech requirements; i.e. you can control who gets access to the mounts by research/tech. Some mods do this already.
__________________
Slick.
|
March 28th, 2005, 09:01 PM
|
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Differntiating Hull Sizes
The Proportions and Devnul mods do the afore mentioned items and would be a great reference for this.
|
March 29th, 2005, 12:39 PM
|
|
Major
|
|
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Differntiating Hull Sizes
Quote:
malthaussen said:
I'm wondering if there is a way to make the hull sizes for various classes race-specific or tech-specific. The rational being that some race might be a bit smaller than average, and thus able to cram more components into a given class of ship, or that a tech might be developed to improve the miniaturization of components, and thus again cram more stuff into less space. It appears that the hull sizes are global, since they are given in a global file, but is there a means to override this file, or otherwise amend its strictures, without making a global change?
-- Mal
|
Or the other way round, a bigger than average race who wouldn't fit in a normal ship. You could use mounts but then who would deliberately use a mount which uses more space without any advantage? So either use massive components or have big bonuses for the mounts so people have to use them.
Could be a tradeoff, a bigger race would be better at ground combat and ship capture, but less good in space. So bigger, tougher troops and boarding components to balance it out maybe.
Just a few ideas.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|