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August 14th, 2001, 04:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: Next Patch wishes....
AI diplomacy is still a bit odd.
For instance, an irritated AI might refuse a trade treaty -- even if it's subjugated right now. It's a touch odd, since the trade treaty is strictly better from its POV (at least, when the ratio is so large that the trade it would get dwarfs the resources that it produces by itself).
I'm tempted to think that as a measure of scorn, instead of refusing a gift, they could accept it and then discard it... or simply accept it, but basically ignore it for the purposes of relations.
The player should probably be told when one of his allies declares war, or has war declared on him.
AIs that are willing to surrender should be willing to enter into other treaties, as well, to end the war -- especially non-aggression and non-intercourse. Unless, of course, one wants to make an AI with a massive self-esteem problem... "Rule us! Rule us!"
AIs doing poorly in a war could consider asking their allies for help, specifying whether they need resources, or ships, or a DOW...
The state of war isn't particularly distinct from having no treaty/war. Possibly --
- aggression outside of war should hurt relations with everybody
- losses outside of war should have higher happiness penalties (especially, loss of colonies)
- a long war, perhaps, should cause happiness penalties (war fatigue)?
- increased maintenance costs during war
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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August 14th, 2001, 05:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Patch wishes....
quote: Um, they do have system wide abilities... at least AFAIK (v1.35) ...
...try it with v1.41 ...I was surprised also.
I can't.
Thus, one big bug that needs fixing:
Communication Logs crash the game under WinME
Note: if I install 1.41 under Win98, SE4 works perfectly fine. WinME chokes every time.
EDIT: to fix quote
[This message has been edited by suicide_junkie (edited 14 August 2001).]
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August 14th, 2001, 05:50 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Next Patch wishes....
My wishes are
1. the ability to filter reports ( all of them, Scrolling sucks )
2. All system wide abilities show up on the system map if the option is turned on.
IS there a way to create your own hot keys ???
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 05:52 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Next Patch wishes....
2 wishes
1. the ability to filter reports ( all of the different reports )
2. The ability to show all system wide facilities on the sytem map.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 05:53 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Next Patch wishes....
sorry about the double post. I thought the first one was lost.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 08:13 PM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
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Re: Next Patch wishes....
In addition to all that has been suggested already (no need to rehash), I'd like to see
--the ability to manually set the order of individual ships within a fleet. (If this can be doen already, someone please tell me how!)
--the "Enter" key work like expected (like CW's suggestion for "Esc").
--under the Planets button, the ability to sort by planet type (R/I/G). Also a button under Planets to filter out planets in systems colonized by others.
That's all I can think of for now. So who's gonna volunteer to package all these and e-mail 'em to MM?
SJ: a shot in the dark but... have you tried disabling Active Desktop under WinME? SEIV under 98 SE was giving me fits till I realized Active Desktop had been enabled accidentally (probably by my son's random clicking).
Quikngruvn
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Stay alert. Trust no one. Keep your laser handy.
--from the RPG Paranoia, now my PBW mantra
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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August 14th, 2001, 10:54 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Next Patch wishes....
Satellite Groups and fighter Groups should be counted as fleets, in that you can set a formation and strategy for them. Fighter Groups should use the "launch x number of units" as the number of fighters in each position.
Satellites should spread themselves around the formation evenly. (I.e, if there are 20 satellites and ten positions in a formation, then each position has two satellites.)
The AI should periodically jettison/scrap weapon platforms and satellites and replace them with updated Versions.
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--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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