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  #1  
Old April 1st, 2005, 02:28 PM
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Default Re: Master of Orion 2 returns (soon)

Quote:
Frederick_d_Ohlmann said:
Oh and BTW what were the flaw of Moo3 . Everybody says that it's [censored] but forgot to say the reason.
There is nor ever was a MOO3!! [img]/threads/images/Graemlins/icon49.gif[/img]

*Curls into fetal position*

I may have to take a look at GalCiv2 though
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Old March 30th, 2005, 09:41 AM

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Default Re: Master of Orion 2 returns (soon)

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Atrocities said:
LOL - I love how PTF thinks we all live in a cave or something and have never heard of GalCiv or GalCiv2. LOL.
Well, not quite, although... SE could become something like a mind-blocking cave? At least if you already think that others could think you live in a blocking environment, then you probably are already living therein. Due to the lack of my non-native-English it is not easy to "write-between-the-lines"
My intention is just to gather some opinions, since I have never played GalCiv1. The main question is, could it probably be worthwhile to be played next to SE V ...But I guess this turns to be as effective as asking something about Gothic in a Morrowind forum.
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Old April 1st, 2005, 03:01 PM
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Default Re: Master of Orion 2 returns (soon)

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PTF said:
...But I guess this turns to be as effective as asking something about Gothic in a Morrowind forum.
Mmm... Morrowind... just... one... more... quest...
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Old March 30th, 2005, 05:05 PM

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Default Re: Master of Orion 2 returns (soon)

GalCiv 1 was ok. I'd rate it as being mediocre...not the worst game I've played, but SEIV was/is far far better.

Some points that made GalCiv not so good:

1. You could not design your own ships...they were pre-made, everyone had access to the exact same designs, no variation. That really sucked

2. Research tree was very very complex. I had to download and print out a tech tree just to keep track of where I was and what I wanted to research, and what each tech would give me.

3. Their concept of star systems kinda sucked. All planets, starts etc were all in one game square, which I thought was very clumsy.

4. It was very tough to get the AI's to make peace with you. They'd make peace and ally with each other, but you? Never.

5. Combat: Regular ships could not destroy an enemy colony. You HAD to invade it using transports, and the troops for those transports came from the population of your own planets! So attacking an enemy who had a larger population base than yours was virtually impossible, since they could repel any invasion you sent at them. Very very slow.

Other than those main points, it was an ok game, I've probably spent 30 or 40 hours playing it...not too bad for a game I bought for $20 on Ebay
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Old March 30th, 2005, 03:45 PM
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Default Re: Master of Orion 2 returns (soon)

GalCiv1 as well was TOTAL HORSE CR*P. I played only the demo, and set several new record times for myself:
-smallest amount of time played before uninstalling
-shortest time on hard drive
-shortest time for me to form a complete and total opinion on the game

I played, well, under 20 turns then immediately deinstalled it. The ONLY thing I thought was good about it was that you had to research Universal Translator before you could read what other species sent you. (but still, UTs get researches as something of the second or third research project, which means that a civilization only, say, 200-300 years from now discovers the magic Universal Translator..... yeah right!)
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