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Old August 14th, 2001, 11:47 PM

Rich04 Rich04 is offline
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Default Re: Multiplayer moods?

Seeing human player empires change their stance is pretty rare in my experience. The only times I have seen it change was when I colonize a planet in their home system. Needless to say it moved the value down.
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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Old August 15th, 2001, 02:33 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Multiplayer moods?

I think the reason for this is the relative non-use of the "demanding" and "pleading" options for diplomatic Messages. Humans tend to let the text do the talking instead of clicking one of the options. I think these are 'misnamed' anyway. Who would use 'pleading' for anything but an obsequious beg for mercy to keep from being annihilated by a huge enemy? I think it might be more accurate to call this one 'friendly'. But anyway, try sending Messages to AIs using one or the other of those options and then looking at the AI screens. You'll see your empire's perceived "attitude" change as more Messages with one or the other are received by the AI minister.

[This message has been edited by Baron Munchausen (edited 15 August 2001).]
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