.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #32  
Old April 2nd, 2005, 11:23 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Recruitable Rebalance 7.2 is posted.

Quote:
Saber Cherry said:
I'm trying to adjust the units and weapons to reach a certain goal... but, for example, I'm not entirely certain that crossbows, shortbows, and longbows were even contemporary.
At the Battle of Arsuf (1191 a.D.), the muslim attacked with mounted shortbow archers and javelin throwers on foot in a skrimishing way.

For most of the day, it was only the crusaders left column of spearmen and crossbows which fought back.

Interestingly enough, the muslim couldn't do much impact on the shielded spears or the felt (!) armored crossbows, but took heavy casualties from the bolts. Only the knights horses suffered badly from the constant hail of shortbow arrows.

You may also check the Wikipedia entries about Longbow and Crossbow - according to those, the Crossbow was used in Europe since 800, the Longbow since the 12th century. (by the welsh some hundred years earlier. Claims that it in fact dates back to prehistoric day I doubt sincerily. The romans never conquered the welsh hill country. But if they would have been met by devastating longbow archers, there shurely would be some written evidence, but I never heard of such.)

Quote:

And furthermore, I can't really put each weapon into its correct role if the battlefield is too small to model that role, or lacks elevation required by a role, or if the engine does not model the degrees of armor-piercing or ability to wound without killing that are vital to accurately represent a weapon.
...
The simple answer to your question is, I'm trying to fix them, but I'm not sure it's possible... I don't think that Illwinter's stats, my current stats, or your proposed stats are particularly good solutions, but maybe one of them is better than the other two, and approaching a good solution.
It shurely wasn't my intention to offend you.
In fact, I think your supposed changes will go a long way to make the missile weapons more realistic.
What they are not, as Frank claims, in the standard game.

And my suggestions wheren't really that much thought-out, but just some numbers I threw into the dicussion.
Some more numbers (must most likely be tweaked somewhat) and intended use of the weapon .. :
Longbow 45 (ballistical archery, even on rear echolons)
Comp bow 35 (ballistical archery on distant targets, or over front troops which are close by)
Shortbow 27 (harrasing fire from the 2nd line into the front of the enemies battle line, or short-ranged direct fire into non-missile troops)
Crossbow 27 (precision fire against "heavy" targets, NO ballistic firing)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.