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April 3rd, 2005, 10:16 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
*If* (non-existant chance, but still) what I mentioned (ranted) earlier is true, it would be a very...... well, to phrase it this way, cool addition to the game. This way, as I said, parasitical empires can exist without having to spend over half of their facility space on intel centers. Also, some sort of (roleplaying) "tradeoff" would be possible this way, i.e. your ally is strapped for cash in a war so you scrap some spaceports in systems where he has colonies as well, thereby providing him with an extra flow of resources without you having to grant him the amounts every turn through gifts. Also, this would open up roleplaying possibilities - simulating blockades, privateering and such.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
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April 3rd, 2005, 11:00 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
When talking over IRC, quite a few have us agree that planets need to look smaller, or the system larger and planets more spaced out, as they look too cramped, just like they did in SEIV
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April 3rd, 2005, 11:16 AM
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Major
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
About "All points go to Norak" thingy:
Quote:
[06:35:27-PM] <Malfador> Beyond treaties, the big new thing is Alliances.
Empires can join together to form a new union called an Alliance. The Alliance
has all of the political abilities as an Empire, but is a union of empires.
[06:35:44-PM] <Malfador> The empires in the union have to vote on everything
they want the alliance to do.
[06:36:27-PM] <Malfador> The Alliance can specify the rules that govern it, much
like a treay has rules for the two empires.
[06:36:44-PM] <Malfador> And members vote for changes to the rules, add new
members, declare war, etc.
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I bet we see some economical aspects of Alliance in action.
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April 3rd, 2005, 11:34 AM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
I got one thing to say on that:
God damnd cool, I'm so excited bout this game, I cant wait for it... hurry up and squash those bugs beta testers !
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April 3rd, 2005, 02:47 PM
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Major General
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Join Date: Jan 2005
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
aiken said:
About "All points go to Norak" thingy:
Quote:
[06:35:27-PM] <Malfador> Beyond treaties, the big new thing is Alliances.
Empires can join together to form a new union called an Alliance. The Alliance
has all of the political abilities as an Empire, but is a union of empires.
[06:35:44-PM] <Malfador> The empires in the union have to vote on everything
they want the alliance to do.
[06:36:27-PM] <Malfador> The Alliance can specify the rules that govern it, much
like a treay has rules for the two empires.
[06:36:44-PM] <Malfador> And members vote for changes to the rules, add new
members, declare war, etc.
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I bet we see some economical aspects of Alliance in action.
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Hmm, two things spring to mind.....
-Europa Universalis II with its military alliances
-My idea of a "Galactic Council" as I said in the SEV wishlist.....
God man I can't WAIT for it to be released..... or at least play a demo version
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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April 3rd, 2005, 03:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Well, the galactic council thing would be Opt-In only.
Although with the advanced treaties, you should be able to have members effectively at war with each other.
Make a PBW game with an OOC rule that everybody has to join and remain in the "Galactic Council alliance", and you should be set.
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