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  #1  
Old April 4th, 2005, 03:12 PM
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Default Re: Star Trek Mod - Please need some help

Total counts. If a ship costs 2000 minerals 500 organics and 1000 radioactives, it is summed to a total of 3500 resources. When retrofitting, the new design is allowed to have a maximum TOTAL cost of 3500 * 150% = 5250 resources. Another retroseries is allowed to have 5250 * 150% then.

This can be even further exploited when adding components which only minorly increase mineral cost, but more organic oder radioactive cost. For example, the first design (which you construct and not retrofit) should hold alot of plague bombs. Those cost of lot of organics, but few minerals. That way, your TOTAL cost will majorly increase (and therefor the next 150% are more as well) while the total buildtime will not increase since you are only using more organics. Get me ?
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Old April 6th, 2005, 10:49 PM
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Default Re: Star Trek Mod - Please need some help

Besides the destruction of boarding parties when they board, the space yard ability would force them to be one per ship max. It's best as a separate special purpose component IMO.
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Old April 6th, 2005, 10:52 PM
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Default Re: Star Trek Mod - Please need some help

I agree - no reason to assign it with boarding parties.
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Old April 6th, 2005, 11:08 PM
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Default Re: Star Trek Mod - Please need some help

Ya, just tried it; only one space yard per ship flag appears, zero build rate worked ok, and the 'analyze' button wouldn't activate while the componant was damaged. Looks like a separate componant would be the way to go.
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Old April 7th, 2005, 12:25 AM
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Default Re: Star Trek Mod - Please need some help

A build rate of 0 means that an infinite number of resources will be available for construction. You need at least 1.
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Old April 7th, 2005, 12:25 AM
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Default Re: Star Trek Mod - Please need some help

Fyron tells me that 0 = infinite build rate, so perhaps a value of 1 would be ideal for the component.
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Old April 7th, 2005, 12:27 AM
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Default Re: Star Trek Mod - Please need some help

I have to say this is a very interesting idea wyrm.
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Old April 7th, 2005, 01:19 AM
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Default Re: Star Trek Mod - Please need some help

Thanks!

Maybe if all three build-with values are set to zero, then you get infinite build--dunno on that one. Just tried to construct a ship using one of these customized 'ship yard' ability componants, and the following code resulted in build time:Never
Code:
Number of Abilities   := 1
Ability 1 Type := Space Yard
Ability 1 Descr := Used to analyze captured vessels.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0

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