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  #1  
Old April 6th, 2005, 11:30 AM

quantum_mechani quantum_mechani is offline
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Default Re: Shepherds of Creation Game 2 Thread

Just one of any kind, I already have an A2 mage.
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  #2  
Old April 7th, 2005, 02:30 AM
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Default Re: Shepherds of Creation Game 2 Thread

I also need dwarven hammers and earth boosters.
I can offer water/air gems or artifacts in return.
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  #3  
Old April 7th, 2005, 02:50 AM

quantum_mechani quantum_mechani is offline
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Default Re: Shepherds of Creation Game 2 Thread

Quote:
izaqyos said:
I also need dwarven hammers and earth boosters.

heh, join the club...
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  #4  
Old April 7th, 2005, 03:07 AM
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Default Re: Shepherds of Creation Game 2 Thread

Bwahaha!!! I have... wait a second, did you say artifacts? Like, artifact-artifacts? Er, let me think a second.

... no, the cost of inter-game teleportation is too high. I'm sorry
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  #5  
Old April 7th, 2005, 08:44 AM
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Default Re: Shepherds of Creation Game 2 Thread

I can also trade astral gems or artifacts, ahhm well, make it items...

BTW,
Marignon's armies wash over me like a tidal wave.
Is everybody facing the same fate?
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  #6  
Old April 7th, 2005, 12:06 PM

quantum_mechani quantum_mechani is offline
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Default Re: Shepherds of Creation Game 2 Thread

Quote:
izaqyos said:
I can also trade astral gems or artifacts, ahhm well, make it items...

BTW,
Marignon's armies wash over me like a tidal wave.
Is everybody facing the same fate?
I'm making slow headway, as long as keep my two choke points guarded they can't raid my core lands.
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  #7  
Old April 7th, 2005, 01:53 PM
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Default Re: Shepherds of Creation Game 2 Thread

hehe.
I had to learn the choke points lesson the hard way.
I too have to guard three key provinces to keep from being flooded.

Interesting thing is that one of his armies contained a host of angels. Which are, among other things, fifty percent immune to lightning. turns out they can easily kill (lesser) air elementals.
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