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April 6th, 2005, 10:49 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Star Trek Mod - Please need some help
Besides the destruction of boarding parties when they board, the space yard ability would force them to be one per ship max. It's best as a separate special purpose component IMO.
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April 6th, 2005, 10:52 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Star Trek Mod - Please need some help
I agree - no reason to assign it with boarding parties.
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April 6th, 2005, 11:08 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Star Trek Mod - Please need some help
Ya, just tried it; only one space yard per ship flag appears, zero build rate worked ok, and the 'analyze' button wouldn't activate while the componant was damaged. Looks like a separate componant would be the way to go.
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April 7th, 2005, 12:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Trek Mod - Please need some help
A build rate of 0 means that an infinite number of resources will be available for construction. You need at least 1.
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April 7th, 2005, 12:25 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Star Trek Mod - Please need some help
Fyron tells me that 0 = infinite build rate, so perhaps a value of 1 would be ideal for the component.
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April 7th, 2005, 12:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek Mod - Please need some help
I have to say this is a very interesting idea wyrm.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 7th, 2005, 01:19 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Star Trek Mod - Please need some help
Thanks!
Maybe if all three build-with values are set to zero, then you get infinite build--dunno on that one. Just tried to construct a ship using one of these customized 'ship yard' ability componants, and the following code resulted in build time:Never
Code:
Number of Abilities := 1
Ability 1 Type := Space Yard
Ability 1 Descr := Used to analyze captured vessels.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
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April 7th, 2005, 01:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek Mod - Please need some help
Did you wait a turn? I haven't explicitly tested component SYs, but I know that facilities with 0 rate will definitely give instantaneous building (one turn delay of course). It shows the build time as never, but it isn't actually never.
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