.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 17th, 2001, 10:59 PM

Gorgo Gorgo is offline
Corporal
 
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Gorgo is on a distinguished road
Default Re: How do you do that, Dragonlord?

Oh, I messed up something: It's Heretic who's leading in War and Diplomacy, Shujo is 8th.

Has stellar manipulation tech ever played a crucial role in one of your PBW-games, in a way that it was decisive for victory or defeat? In SE3, you could build a star destroyer or a ship with an open warp component in a really short time, now it's taking forever. Do you guys really use this tech area on PBW, or do you concentrate on building stuff that can fight?

Gorgo
Reply With Quote
  #2  
Old August 17th, 2001, 11:55 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: How do you do that, Dragonlord?

stuff that can fight. i only build that stuff in huge games against the AI where i want to wipe out their systems and dont have time to deal with all the planets.

on the other hand, in high tech games on PBW, i could see the warp point components coming into play a great deal, maybe even star destroyers if the game was running long. basically tho, star destroyers would only be worthwhile if planets were too well defended to crack with less than 50 or so ships. I would guess that any low-cost technology game that ran over 200 turns would see alot of SM.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old August 17th, 2001, 11:55 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: How do you do that, Dragonlord?

stuff that can fight. i only build that stuff in huge games against the AI where i want to wipe out their systems and dont have time to deal with all the planets.

on the other hand, in high tech games on PBW, i could see the warp point components coming into play a great deal, maybe even star destroyers if the game was running long. basically tho, star destroyers would only be worthwhile if planets were too well defended to crack with less than 50 or so ships. I would guess that any low-cost technology game that ran over 200 turns would see alot of SM.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old August 18th, 2001, 12:28 AM

Shoujo Shoujo is offline
Corporal
 
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Shoujo is on a distinguished road
Default Re: How do you do that, Dragonlord?

I'm 8th in Diplowar because I surrendered for personal reasons

Well Dragonlord and I appear to be doing mostly the same things. I must thank you for starting this thread cause now I know what his secret is

Anyway, here's what I tend to do in games...
1) Get increased mineral extraction because you can never have too many minerals in a game
2) Get increased ship construction to crank out ships faster
3) Get advanced storage because more facilities = more resources
4) Never let surplus resources go to waste. Some people build storage facilities. I tend to build/retrofit ships, and then build storage only if I can't spend my surplus.
5) Units are a waste. Fighters are point defense fodder. Satelites are just for cloak detection. Don't bother with mines unless there's AI in the game, or you want an invisible scout between you and the enemy. When a human player attacks, he usually brings a couple of sweepers with him.
6) Trade colonization tech as early on as possible. If you delay, somebody else is gonna get the tech.
7) If there's AI grab their colonization tech then declare war as soon as you're ready. They're only taking up space on planets you could be using. Not to mention your very existence is usually good enough reason for them to declare war. No need to let such scum live
8) (optional) Get organic tech - This tech lets you crank out ships at a cheap cost FAST. Dreadnoughts in 3 turns without emergency build or SY III is possible. Since most people use PPBs, Organic armor gives you quite an edge.

I don't declare war unless one empire is building too many ships or colonizing too many planets. Other people are most likely worried about it as well, so there won't be any shortage of allies.

Stellar manipulation - I haven't been in a game that Lasted long enough for this to be of any use. It's usually Last on my list of research priorities. Monoliths take too long to build, other techs are too expensive to research.
Reply With Quote
  #5  
Old August 18th, 2001, 12:56 AM

Gorgo Gorgo is offline
Corporal
 
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Gorgo is on a distinguished road
Default Re: How do you do that, Dragonlord?

You surrendered in Diplowar? Your empire is not marked as dead yet, so this comes as a surprise!

That part about trading colonization tech raises some questions: How do you get humans to trade that, as it immediately produces competition in colonizing the same planet types? I would think twice to trade this tech, unless the other player is at the other end of the galaxy.

What about weapon platforms? I used to think they're good for their range and power (and zero maintenance), and as you can't do the missile dance in PBW, they should be much better than any bases which tend to orbit on the wrong side of the planet when attacked. Or do you rely mainly on ships for planetary defense?
Reply With Quote
  #6  
Old August 18th, 2001, 01:15 AM

Shoujo Shoujo is offline
Corporal
 
Join Date: May 2001
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Shoujo is on a distinguished road
Default Re: How do you do that, Dragonlord?

Should show up next turn. It probably hasn't shown up as dead because it takes a turn to send a message, and another turn for it to be accepted.

I used to think just like you, until in one game I found myself being the only player who didn't have more than one type of colonization tech Yes, trading it does create competition, but people are generally don't establish colonies in your systems because they don't want to start any wars early on in the game. So the only competition you have is over systems that aren't yours in the first place

Weapons platforms - I use them against AI if I don't have mines yet. While there's a good chance that AI will attack your planets, the exact opposite seems to be true with people. Even human players that are psychotic berserkers don't want wars so early on in the game.
Reply With Quote
  #7  
Old August 18th, 2001, 03:21 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: How do you do that, Dragonlord?

I have been reading this thread with interest, and thought I would inject some of my own pbw thoughts (hopefully I don't intrude too much).

1: Weapon choices: VERY important, watch out for Engine Overloading Weapons, can be deadly!! (I always use them, very good against those who rely on short ranged weapons such as null-space). Don't rely on PPB too much, players develop Phased Shields earlier than the AI, APB almost seems a better choice (more range).

2: Armor: Definite must, stealth armor can decide a game early.

3: planet busting weapons: Plague bombs and such, good but watch out, using plagues seems to get everyone in a tizzy!

4: Shipyards! I tend to have one on almost every planet! (and watch out that you don't have only one Space Port per system, if it gets knocked out you could lose resources fast, getting half your fleet scrapped!!).

5: Planet/atmosphere type & Racial abilities. Very important to choose the right mix. I usually go for rock or Ice with none for atmosphere, moons everywhere!!, but Gas has min size of medium so they are good as well. If you do go for rock/ice none then the racial bonus for more storage/facilities is a must!!

Anyway, hope I havn't rambled too much, and hope I provided some points to ponder....if not just ignore and continue ....

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.