.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2001, 06:13 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: unit stacks

Unit stacks USED to be destroyed in linear order. This is no longer true. I used to rely on this to make my sat Groups as tough as possible. Put the heavily armored/shielded sats Last and they would take the punishment while the sats that were almost entirely weapons dished it out. Same with WPs, once. The LAST placed seemed to be hit first. Now it seems to be 'randomized' much like components in a ship.

quote:

and the big question: if i decided to be a total cheese monster and cover my planets with large WPs with nothing but organic armor on them, do you think anyone would ever play with me ever again?



You're right, everyone in the universe would refuse to play SE with you ever again. You'd be doomed to a life of playing the AI only.

But guess what... regeneration (shield or armor) doesn't work on units!!! At least, that's what has been reported. I've not done detailed tests myself. One person can't test EVERYTHING on a game this huge. So take the shield regenerators out of your sats and WPs. They're just wasting good space. Organic armor is still good armor, though. Just not as good as it is on a ship.

[This message has been edited by Baron Munchausen (edited 18 August 2001).]
Reply With Quote
  #2  
Old August 19th, 2001, 12:32 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: unit stacks

just ran some simulator fights for organics. on ships, regen works, but only if you have at least one piece of armor left.. it will not matter how much 'stacked' regen you have, if your Last piece or organic armor is trashed, you wont get your regen.

on a unit, you dont get dick. any time. ever. at all. not stacked. not standard. not anything. never.

as to which gets hit first, and what order shields are worked on, i have not gotten to that just yet.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old August 19th, 2001, 05:03 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: unit stacks

If you think about it, units could not have regeneration. Imagine the total shield power of a stack of 100 satellites with regenerators! Also, individual components in units are not tracked, so armor regeneration would essentially be "total" regeneration for units.
Reply With Quote
  #4  
Old August 19th, 2001, 05:17 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: unit stacks

I've used weapon platforms filled with nothing but shield generators. They work well as a defense against minor fleets.
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.