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  #1  
Old April 13th, 2005, 01:11 AM

Joe 98 Joe 98 is offline
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Default Re: Computer Lock \'n Load

I would be keen to see a computer version.

It needs to be single player AND multiplayer

Multiplayer needs to be PBEM, not continuos time

The map graphics need to be enhanced. See Uncommon Valour for adequate map graphics for top down 2D hex based games.

The hexes ought to be 2.5 meters wide – the length of a man lying pointing his rifle.

The counter graphics need updating. Actually counters are not necessary at all. Instead you want a top down view that resembles the soldiers in the computer game 101st Airborne.

They would be in 3 poses: standing, crouching and lying.

As for information, instead of having it on the counters, it would instead appear in an information screen of some sort.

Each piece of information might change colour as something happens: Green is good, Orange is medium, Red is poor and Black is bad etc

Left Click on a man, and the hexes he can move to are normal colour and the hexes he cannot move to ( because he has used up his movement points) are greyed out.

Right Click on a man and the hexes he can shoot at are normal colour those he cannot shoot at are greyed out. If range is important those hexes in “normal” range are normal colour and those at extended range are a different shade of colour.

It is important to use computers to make wargaming better. An exact duplicate for computer would be no use.

If a man throws smoke, it ought to billow – no smoke counters please. Nor should anything else be represented by counters - computer graphics is a better way.
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Old April 16th, 2005, 10:59 AM

Mark H. Walker Mark H. Walker is offline
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Default Re: Computer Lock \'n Load

Hi Joe,

Thanks for the input.

I won't be trading in LnL maps for Uncommon Valor's anytime soon! LOL

You also reference the incorrect scale. LnL is a squad-based, not tactical game.

And the counters? They hold up quite well, thank you. Especially the counters that we are working on for Band of Heroes. There are no graphics in the board --or computer game war game industry for that matter-- that match up.

Yes, we intend to use the power of the computer for display and enhancement as we continue to move forward with CLnL, but we will not overwhelm the game with it --as Microprose did with Squad Leader. Factors on the counter? Why not? It looks sharp and enhances playability. Information screens (except pop-ups) reduce the size of the playing field, and degrade the experience. Yes, the highlighted hexes is a great idea. One that has been used since... oh, the SSG Panzer series in the late seventies? ;-)

Appreciate all the input.

BTW, I'll be signing off now. <edit for content>

Best,
Mark
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