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  #1  
Old April 13th, 2005, 02:29 PM
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Default Re: Cooperative Project

Nope not dead -- waiting patiently for more interest.
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  #2  
Old April 15th, 2005, 12:32 AM
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Default Re: Cooperative Project

I'd like to see this move along some more, maybe we should post it in forum since some of the members might not check this forum???
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  #3  
Old April 16th, 2005, 11:46 AM

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Default Re: Cooperative Project

*waiting patiently*
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  #4  
Old April 19th, 2005, 11:33 PM
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Default Re: Cooperative Project

In order to get any more interest before you lose what you do have, we probably need to see some sort of progress.

Or at least a progress bar or chart of some sort.
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  #5  
Old April 19th, 2005, 11:49 PM
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Default Re: Cooperative Project

Colorful pie charts are always fun I think a progress bar is a good idea... not sure if anything has been done though.
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Old April 22nd, 2005, 12:04 AM
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Default Re: Cooperative Project

The famous pie bar chart would work well.
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Old April 27th, 2005, 03:06 PM
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Default Re: Cooperative Project

Quote:
Tim Brooks said:
Nope not dead -- waiting patiently for more interest.
Its been a month and a half now with zero apparent progress. I think that you're losing the interest you already have (or had).

Something has to be done. Make a page listing the leading ideas or something. At this point, ISTM that anything is better than the crickets.
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  #8  
Old April 29th, 2005, 02:30 PM
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Default Re: Cooperative Project

It sounds like we still need a game idea...

What about a sort-of mix between a dungeon keeper game and a sim city game?

- You are an greedy, semi-evil baron, looking to increase tax revenues. Having noticed that your town's income (and thus taxes) went up during a recent monster scare, you hatch an evil plot.

What you do, is dig out a lair, populate it with monsters, and place some of your treasure in it.

The idea being that townsfolk will see the treasure, but be scared off by the monsters. The stories will attract adventurers from other provinces, who will have to sleep in your inns, drink in your taverns, and have their equipment repaired by your blacksmiths before heading off to seek the treasure.


So, the key to the game is:
- making enough money off your town to keep the dungeon full of treasure
- balancing the quality of your blacksmiths and the quality of your monsters to make the most money without getting your monsters killed.
- keep enough monster-spawner objects and hired boss-monsters to prevent the adventurers from stealing all your money.
- let the adventurers see enough and steal enough to spread stories of the treasure and attract higher-level adventurers who will want more expensive goods and services during their stay in town.
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  #9  
Old May 29th, 2005, 04:51 PM
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Default Re: Cooperative Project

Sign me up for coding
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  #10  
Old June 2nd, 2005, 08:30 PM
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Default Re: Cooperative Project

no response for this long? This project is definately dead.
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